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All runes

Runic has 247 runes across eleven schools. Search by name, by what a rune does, or by an alias, and narrow the list by school, by the Minecraft version your server runs, or by whether a rune is spent when it wakes.

247 of 247 runes

RuneSchoolSizeUsesMinecraft
Absolution
Held with a player's head, it strips their initiation and bars them from all Runic magic until Absolution is worked again with the same head.
Admin5 × 5Once; part of the pattern stays1.13+
Accelerator
A booster pad. Redstone torches on the wool ring aim the launch; without them, straight up you go. The fling holds for five seconds. Land on wool to walk away unharmed.
Evocation5 × 5Reusable; the pattern stays1.13+
Admin Pick
An operator's blessing: the pickaxe it touches may unmake bedrock itself.
Admin5 × 512 charges at Tier 1, up to 3,159 at Tier 71.13+
Aether Chest
Binds a chest, barrel, or shulker box as an aetherial store. Obelisks, fields, and pads seated upon it draw their Tier offerings from inside.
Conjuration3 × 3Once; part of the pattern stays1.13+
Aether Goggles
A helmet blessing of endless sight: nearby magic glows in its school's color, and the compass names the persistent runes in range.
Divination7 × 7Binds to an iron, gold, or chainmail helmet; unlimited uses1.17+
Aether Ward
A standing ward against the aether: within its circle, Aether Chests and their kind fall silent.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Altar of Judgement
Calls lightning down upon every monster within twelve blocks of the altar.
Admin3 × 3, 4 layersReusable; the pattern stays1.13+
Ankheg Armor
Leveled plating on Runic elytra, gold, or chainmail — each level one armor more, and the last level asks netherite.
Enchantment5 × 5Once; the pattern is spent1.13+
Ashwake
From a recent death nearby, a pale-oak lattice briefly shows that player's outline and last held item. Higher Tier reaches further into the past. The pattern is spent.
Necromancy3 × 3, 2 layersOnce; the pattern is spent1.21.4+
Athenaeum
A ring of shelves around a school's emblem. Offer a plain book at the heart and receive that school's Tome; the shelves are spent in the telling.
Divination3 × 3Once; the pattern is spent1.13+
Autogyro
Blesses a Runic elytra at the crafter. Sneak while gliding to hang in a hover; look and keys crawl, jump climbs. Seconds last by Tier; a Diviner sees what remains. Permanence will not take.
Enchantment7 × 7Binds to a Runic elytra; 180 charges at Tier 1, up to 47,976 at Tier 71.21.4+
Automation Designator
Forges a designator that marks blocks for automation — when a matching sensor fires, each marked block activates in order.
Divination3 × 3, 2 layers1 charge1.13+
Babel Countercurse
Undoes a Babel curse of equal or lesser Tier. The whole rune is spent in the lifting.
Void5 × 5Once; the pattern is spent1.13+
Babel Curse
A curse of scrambled tongues: bound over a hexed diamond, it garbles its victim's chat for a time set by Tier.
Void5 × 5Once; the pattern is spent1.13+
Bar Beacon
A copper and wool pad around an iron heart. Wake it, then step onto the pad to stay on the locator bar — step again to still. Dispel strips the beacon.
Illusion5 × 5, 2 layersReusable; the pattern stays1.21.6+
Beekeeper's Lattice
A honey-and-gold hive-fire that calms bees and hastens pollination. Each remaining Tier on the ring fuels duration; the secondary Tier under the campfire sets its reach. Opposite BeeSplosion's combat swarm.
Transmutation3 × 3, 4 layersReusable; the pattern stays1.15+
BeeSplosion
Unleashes a tiered swarm of bees with strong opinions about nearby monsters.
Conjuration5 × 5Once; part of the pattern stays1.13+
Blindspot
A blackstone shrine whose candles veil the sphere: those inside cannot see. More candles, a wider veil — mismatched stacks follow the smallest. Right-click the heart to still or wake it.
Illusion3 × 3, 3 layersReusable; the pattern stays1.19+
Block Sensor
Feels blocks placed or broken in the column above it — taller with Tier — and wakes its designations.
Divination3 × 3, 2 layersReusable; the pattern stays1.13+
Bogged Quiver
A bow blessing: each shot spends a charge to fly with a Bogged's poison tip.
Enchantment5 × 5Binds to a bow or crossbow; 8 charges at Tier 1, up to 2,172 at Tier 71.13+
Bottomless Lava Cauldron
A magma-ringed cauldron that, once awakened, never runs dry of lava.
Conjuration3 × 3Once; part of the pattern stays1.13+
Bottomless Snow Cauldron
A snow-ringed cauldron that, once awakened, never runs out of snow.
Conjuration3 × 3Once; part of the pattern stays1.13+
Bottomless Water Cauldron
The first draw spends the pattern; the cauldron that remains never runs dry of water — and can fill a chest of empties below.
Conjuration3 × 3Once; part of the pattern stays1.13+
Bow of Translocation
A bow blessing for the impatient: loose an arrow, and be where it lands.
Conjuration5 × 5Binds to a bow or crossbow; 4 charges at Tier 1, up to 1,119 at Tier 71.13+
Breeze Step
Binds a wind charge: dash along your look — loft if you aim up — and a gust peels nearby foes. The breeze then carries you (slow fall, knockback shrugged). Higher Tier, more charges and a longer window.
Evocation3 × 3, 2 layersBinds to a wind charge; 8 charges at Tier 1, up to 2,172 at Tier 71.21+
Bridge Master
A station that lays a level deck outward across the gap; width grows with Tier.
Transmutation5 × 532 charges at Tier 1, up to 8,490 at Tier 71.13+
Brushwright
Binds a brush: left-click paints glowing outlines onto suspicious sand and gravel ahead in a cone. Right-click still brushes. Higher Tier, farther reach.
Divination5 × 5Binds to a brush; 16 charges at Tier 1, up to 4,278 at Tier 71.20+
Bulb Pulse
A copper strobe that startles the hunt from you: hostile eyes that catch its flash forget you, blinded — and the older the copper, the further it reaches.
Illusion5 × 5, 3 layersReusable; the pattern stays1.21.9+
Bundle Courier
Sneak-click a bound bundle to send its cargo to the Freightpoint sharing this signature. You stay put. Higher Tier, more charges.
Conjuration5 × 5Binds to a bundle; 32 charges at Tier 1, up to 8,490 at Tier 71.21+
Butterfingers Countercurse
Undoes a Butterfingers curse of equal or lesser Tier. The whole rune is spent in the lifting.
Void5 × 5Once; the pattern is spent1.13+
Butterfingers Curse
A curse of slippery hands: its victim's held things slither from their grasp for a time set by Tier.
Void5 × 5Once; the pattern is spent1.13+
Calvin Ball
Offer Calvin_Rhodes's head at the eyed frame to wake Calvin Ball, an Eye of Ender that follows you, fights beside you, and snatches incoming shots. One companion. Dispel of Tier 2 or above dismisses it.
Conjuration9 × 9Reusable; the pattern stays1.19+
Candela
Fills a sphere with bottled daylight — pure light without a lamp. Later touches, redstone, or automation brighten, dim, or douse it.
Illusion5 × 5Once; part of the pattern stays1.19+
Caravan
Hay and oak make a horse with a second seat for a companion; sandstone in the bed calls a camel with a third seat on the hump. The wagon is spent in the summoning.
Conjuration3 × 3, 2 layersOnce; the pattern is spent1.13+
Chrono Trigger
A dial that commands the sky: day, night, or the hour its dial selects. It asks open sky, a pinch of redstone, and patience between uses.
Evocation3 × 3, 3 layersReusable; the pattern stays1.13+
Cold Feet
A boots blessing: the water freezes beneath your steps.
Enchantment3 × 3Binds to gold, iron, chainmail, or copper boots; 64 charges1.13+
Communications Tower
Raises a glowstone spire and grants those nearby a shared channel of speech; height and reach grow with Tier.
Divination5 × 5, 3 layersOnce; part of the pattern stays1.13+
Compass
Tier blocks set in snow rearrange themselves into an arrow pointing north, amid clouds.
Divination5 × 5Reusable; the pattern stays1.13+
Compressor
Binds a chest that packs its own contents tight — sneak-click the bare chest and its clutter is pressed into blocks.
Transmutation3 × 3Once; part of the pattern stays1.13+
Conclusion
Initiation inverted: still water and blue ice. It washes your Initiation away, leaving the path open to walk again.
Enchantment7 × 7Once; the pattern is spent1.13+
Containment
A miner's mercy: water, lava, and unstable falling earth beside your digging harden into glass before they can bury you.
Abjuration5 × 5Binds to a pickaxe or shovel; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Copper Light Bow
The Light Bow's copper kin: arrows plant copper torches.
Evocation3 × 3Binds to a bow or crossbow; 16 charges at Tier 1, up to 4,278 at Tier 71.21.9+
Copper Light Tool
The Light Tool's copper kin — a touch plants copper torches.
Enchantment5 × 5Binds to a gold-or-better sword, pickaxe, axe or shovel; 80 charges at Tier 1, up to 21,336 at Tier 71.21.9+
Copper Patina
A copper golem monument that freezes or hastens patina. Sitting freezes and polishes; standing, running, or star weathers toward exposed, weathered, or oxidized. Ring Tier fuels duration; secondary Tier sets reach.
Transmutation3 × 3, 4 layersReusable; the pattern stays1.21.9+
Creaking Ward
A pale-oak ward: creaking magic is stilled within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.21.4+
Crowbar
Binds a stick that pries at the shape of things: left-click chooses a property of the block, right-click turns it.
Transmutation7 × 7Binds to a stick; 128 charges at Tier 1, up to 34,182 at Tier 71.13+
Damage Hex
A hex bound to a diamond. Deposited in a block with a curse, it waits: whoever strikes that block takes the curse, one charge a victim.
Void5 × 54 charges at Tier 1, up to 1,119 at Tier 71.13+
Damage Sensor
Forges a pad-designator: strike a designated block, and the automation sharing its signature fires.
Divination5 × 5, 4 layers1 charge at any Tier1.13+
Danger Ward
A standing ward against harm: destructive rune-work is smothered within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Decimator
Binds endless charges to a music disc. In a Reality Auditor or Master's exemption chest, each Decimator multiplies run speed by 1.1 (up to 27 discs). Top-level slots only.
Conjuration5 × 5Binds to a music disc; unlimited uses1.13+
Depth Note
Charges paper to sound the ground: it names the nearest hollow beyond a block face and warns of lava or water on the way.
Divination5 × 516 charges at Tier 1, up to 4,278 at Tier 71.13+
Dial Home Device
A Dial Home Device. Set Chevrons 1–6 (and optional 8–9) to a destination address and Chevron 7 to the local Stargate, then click the lamp.
Conjuration5 × 5, 3 layersReusable; the pattern stays1.13+
Dirge
A soul totem whose lament slows hostile creatures — the nearer they press, the heavier they wade. Reach grows with Tier.
Necromancy5 × 5, 2 layersOnce; part of the pattern stays1.16+
Dispel
Tiered unmaking: at Tier 1 it strips the magic from your held item; at Tier 2 it also washes away the magic clinging to you.
Abjuration5 × 5Once; the pattern is spent1.13+
Diver's Helmet
A helmet blessing that carries a pool of breath — each desperate second underwater spends a charge and fills your lungs.
Enchantment5 × 5Binds to a gold, iron, chainmail, or copper helmet, or a turtle shell; 60 charges at Tier 1, up to 16,005 at Tier 71.13+
Diviner
Binds a glass eye that reads the magic on you and your held item. The ring is spent; the eye endures, free to consult.
Divination3 × 3Once; part of the pattern stays1.13+
Domain
Claims a cuboid of land for its owner, beacon-bound. Emerald, iron, and the tiered keys are spent; the beacon remains to govern the claim.
Abjuration5 × 5, 5 layersOnce; part of the pattern stays1.13+
Doppel
Spends an armor stand to conjure a mirror of yourself that walks your path backwards, wearing your look, drawing the monsters' ire.
Illusion3 × 3Once; the pattern is spent1.17+
Doubt
Un-Faiths the island beneath it: the sphere forgets its magic, though blocks and other bindings stay.
Faith3 × 3, 2 layersOnce; the pattern is spent1.13+
Dragon Heart
Leveled vigor on Runic elytra, gold, or chainmail — each level a diamond, each level half a heart more while worn.
Necromancy5 × 5Once; the pattern is spent1.13+
Dreamcatcher
A hanging of oak and wool that snares nightmares: no phantom may spawn within its tiered reach while it holds. Break it at night and six pour from the heart toward you.
Abjuration7 wide × 7 highReusable; the pattern stays1.14+
Drydock
A snow berth of bone and oak around a dried ghast. The ghast is consumed as the dock wakes. Park a Happy Ghast here and it will not fade; calling it home spends a charge. Higher Tier, more recalls and a wider berth.
Conjuration7 × 7, 2 layers4 charges at Tier 1, up to 1,119 at Tier 71.21.6+
Echo Lure
Bind an echo shard at this soul-sand pad. One charge peels a nearby sculk shrieker's warning onto a decoy armor stand — bait for what hunts you, not a summons. Higher Tier, the decoy lingers longer.
Necromancy3 × 3, 2 layersBinds to an echo shard; 16 charges at Tier 1, up to 4,278 at Tier 71.19+
Embedder
Binds a tool that swaps blocks in place: a touch sets the item from the hotbar slot beside it into the world where the old block stood.
Enchantment5 × 5Binds to a non-placeable item (not a block); 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Endurance
An armor blessing: a fifth of all harm slides away.
Enchantment5 × 5Binds to an elytra, a turtle shell, or gold, iron, chainmail, or copper armor; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Engraver
Binds a lapis block that writes a magic item's signature and keys into its lore for all to read.
Divination3 × 3, 2 layersOnce; part of the pattern stays1.13+
Everburning Furnace
Binds a furnace so it never wants for fuel — it stays lit and cooks freely until broken with a pickaxe.
Conjuration5 × 5Once; part of the pattern stays1.13+
Faith
Tears the sphere of land around it free into a floating island. Tier sets the sphere; the optional key sets how high it rises.
Faith3 × 3, 2 layersOnce; the pattern is spent1.13+
Faith Designator
Names the faith island it stands on, lectern and sign and all — only the gold is spent in the naming.
Faith3 × 3, 2 layersOnce; part of the pattern stays1.13+
Faith Transfer Portal
From within a faith island, binds to the Faithpoint matching its signature — then carries the whole island there.
Faith7 × 7Reusable; the pattern stays1.13+
Faith Wrencher
Nudges an island's registered magic one block at a time, opposite the face you strike — the land itself stays put.
Faith3 × 3Reusable; the pattern stays1.13+
Faithpoint
A landing pad for islands and travelers, registered by its signature into the shared pool of destinations.
Faith7 × 7Reusable; the pattern stays1.13+
Farmer's Charm
A hoe blessing that plants as it tills. Each block tilled spends a charge; a planting spends one more.
Enchantment5 × 5Binds to an iron-or-better hoe; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Fire Turret
Raises a crystal turret that watches and burns. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends.
Evocation7 × 7Once; part of the pattern stays1.13+
Flame Ward
A standing ward against fire: flame-working runes are smothered within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.14+
Flare
Kindles the open ground around it in fire — the heart's Tier sets how thick the flame falls, the corners how far it reaches.
Evocation5 × 5Once; the pattern is spent1.13+
Flight Field
A pedestal that grants true flight in a sphere about itself while fueled. A solid Tier block on the ring starts it; the crowning secondary Tier sets its reach. An Aether Chest can feed it after.
Evocation5 × 5, 5 layersReusable; the pattern stays1.13+
Flight Ward
A standing ward against wings: flight and levitation magic fail within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Flotilla
Enchants a bowl into a ferry-summons: the cargo seat shapes the vessel it calls.
Conjuration3 × 3, 2 layersBinds to a bowl; 4 charges1.13+
Force Field
Raises a sphere of refusal: hostiles are turned away — or all are, save those carrying the key. A solid secondary Tier block starts it; last fuel sets how long it holds. An Aether Chest can feed it after.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Freezer
A one-time frost wave: water hardens, lava cools, snow settles, and the living are caught in powder snow. Reach grows with Tier.
Evocation5 × 5Once; the pattern is spent1.13+
Freight Teleporter
Sneak-click to send the chest's whole cargo to the Freightpoint sharing its signature. A plain click just opens the chest.
Conjuration5 × 5, 2 layersReusable; the pattern stays1.13+
Freightpoint
The receiving dock of the freight network: sneak-click to attune its chest, and matching Freight Teleporters deliver into it.
Conjuration5 × 5, 2 layersReusable; the pattern stays1.13+
Genesis
The grandest of rituals: opens a private pocket beyond the void, its nature chosen by the Tier laid down. The way back in is by teleporter alone.
Conjuration11 × 11Once; part of the pattern stays1.13+
Ghast Harness
Enchants a ghast harness: each charge calls a glowing Happy Ghast in that color for a time. It will not take a Drydock berth.
Conjuration3 × 3, 2 layersBinds to a ghast harness; 4 charges1.21.6+
Glimmer Dust
Charges glowstone dust to dust the living with telltale light: for a minute, your quarry glows for your eyes alone.
Illusion3 × 3Binds to glowstone dust; 16 charges at Tier 1, up to 4,278 at Tier 71.13+
Glowstick
A raised beacon of second sight: creatures within its reach are limned through stone — players gold, hostiles red, the wild white, friends green.
Illusion3 × 3, 3 layersReusable; the pattern stays1.13+
Green Thumb
A shovel blessing that coaxes growth: a touch bone-meals the plant, or turns bare dirt to grass.
Enchantment3 × 3Binds to a Runic shovel; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Growth
Binds a composter that hastens (or stalls) the crops around it in a tiered sphere. Richer compost fades toward a steady trickle over time. The scaffold burns away in the binding.
Transmutation5 × 5, 2 layersOnce; part of the pattern stays1.14+
Gyre
A gold-and-iron wheel on a faith island. Emerald turns the ship 90 degrees clockwise, redstone counterclockwise. The drawing stays.
Faith5 × 5Reusable; the pattern stays1.13+
Health Shrine
A gilded soul-fire shrine that mends the living. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after.
Evocation3 × 3, 3 layersReusable; the pattern stays1.21.9+
Hearth
A deepslate-and-brick camp that fills bellies. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.17+
Heartroot
A bound creaking heart that swallows sound: within its reach, sculk hears nothing, and no creaking rises from the heart.
Necromancy5 × 5Once; part of the pattern stays1.21.4+
Heavy Core Anchor
A hopper cage seated with a Heavy Core: a gravity well that slows arrows and rockets in a column. A solid Tier seat starts it; click the hopper to pause or resume. Last fuel sets its reach.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.21.9+
Hell Maw
A bow blessing: the arrow strikes with lightning and tears a ragged pit through bedrock to the void. Fire dots the rim and walls. The ground falls through, holds, then knits itself back.
Evocation5 × 5Binds to a bow or crossbow; 4 charges1.13+
Howlmark
Charges forged wolf armor so your companion growls and glows when a stranger comes near — a sentinel, not a soldier.
Enchantment5 × 5Binds to wolf armor; unlimited uses1.20.5+
Ice Pick
A pick blessing for the deeps: breaking beside water freezes it to packed ice, one charge per block.
Enchantment5 × 5Binds to a Runic pickaxe or shovel; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Ice Turret
Raises a crystal turret that watches and chills. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends.
Evocation7 × 7Once; part of the pattern stays1.13+
Immersion
A gold-ringed pool. Empty hand: brief blindness. Bowl: Runic Sight. Ingots and quartz: catalogues. Paper mutes rune chat; a music disc mutes rune sounds.
Illusion3 × 3Reusable; the pattern stays1.13+
Impact Driver
Binds endless charges to flint. In a Master's exemption chest, the run updates neighboring blocks. Works with Silkier Touch and Recollection.
Conjuration5 × 5Binds to flint; unlimited uses1.14+
Inheritance
Writes a blessing onto the paper in your hand — one rune to a sheet — so the magic may be passed on.
Enchantment5 × 51 charge1.13+
Initiation
The rite that opens the way. Fire at the heart of a humble Tier 1 sigil awakens your gift; the magic knows you ever after.
Enchantment7 × 7Once; the pattern is spent1.13+
Keystone
Binds a lodestone within a faith; the scaffold burns away while the stone wards that ship's sphere — and any Shell on it — from strangers. A head at the stone shares the ward; break the stone to still it.
Faith5 × 5Once; part of the pattern stays1.16+
Knight's Dirt Block
Enchants held dirt with infinite Knight's Dirt Block: a touch places dirt beside the block you click without consuming the bound dirt.
Conjuration7 × 7, 4 layersBinds to dirt; unlimited uses1.21.4+
Lament
Bind a bell at this soul-sand grave. Four charges keep your gear in a personal grave only you can open — keep the bell in hand or hotbar. The drawing is spent.
Necromancy3 × 34 charges1.16+
Last Rites
A funeral bier of soul-fire and white candles around a single bed with a soul torch at its foot. The drawing burns; the bed remains. Your next deaths keep their experience — one more for each Tier.
Necromancy5 × 5, 2 layersOnce; part of the pattern stays1.17+
Latch Block
A lock with conditions: keyed, it seals its set while its key block touches the latch; unkeyed, it seals until Tier blocks press against all six faces of the latch.
Abjuration5 × 512 charges at Tier 1, up to 3,159 at Tier 71.13+
Leaf Blower
An axe blessing that fells whole canopies of leaves in one sweep.
Enchantment5 × 5Binds to an iron-or-better axe; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Levitation Obelisk
A redstone heart on a floating stem. It drinks the four ground Tier blocks slowly; last fuel sets its column. An Aether Chest in the cross or the air gap can feed it after the first raise.
Evocation3 × 3, 4 layersReusable; the pattern stays1.13+
Light Bow
A bow blessing: arrows plant torches where they land.
Evocation3 × 3Binds to a bow or crossbow; 16 charges at Tier 1, up to 4,278 at Tier 71.13+
Light Tool
Blesses a tool to plant torches with a touch, no torch in your pack required.
Enchantment5 × 5Binds to a gold-or-better sword, pickaxe, axe or shovel; 80 charges at Tier 1, up to 21,336 at Tier 71.13+
Lightning Trap
A trap that answers a hex's trigger with a bolt from above; the lingering burn is set by Tier.
Void5 × 5Once; the pattern is spent1.13+
Locator Veil
A copper and prismarine pad under a redstone cross. Wake it, then step onto the pad to hide from the locator bar — step again to show. Dispel strips the veil.
Illusion5 × 5, 2 layersReusable; the pattern stays1.21.6+
Lock Block
Forges a designator that seals a set of Phase and Toggle blocks against meddling clicks — and drives the set itself, by click or redstone.
Abjuration5 × 512 charges at Tier 1, up to 3,159 at Tier 71.13+
Lock Zone
Forges a one-charge tool whose marked blocks command the Secret Passages and Phase Zones nearby.
Illusion5 × 5Binds to a non-placeable item (not a block); 1 charge at any Tier1.13+
Lockpick
Binds an amethyst shard that reads the magic you own — types, signatures, and keys, whispered in chat.
Divination5 × 5, 2 layersBinds to an amethyst shard; 20 charges at Tier 1, up to 5,331 at Tier 71.17+
Loggle Block
Lock and Toggle in one: seals and drives its set while its own cell swaps between two stored shapes.
Abjuration5 × 532 charges at Tier 1, up to 8,490 at Tier 71.13+
Lvletei's Chest
A tentacled terror tamed: feed the chest an egg to wake it, and thereafter an empty hand rouses a fountain of squid, one eruption at a time.
Conjuration5 × 5Once; part of the pattern stays1.13+
Mace Wake
A mace blessing: a charged strike spends a charge to smash a small circle around the blow without a fall. The wake is capped; a true drop still owns the heavier smash.
Evocation3 × 3, 2 layersBinds to a mace; 8 charges at Tier 1, up to 2,172 at Tier 71.21+
Macuahuitl Blade
A sword blessing of obsidian teeth: the blade bites deeper.
Enchantment3 × 3Binds to a sword; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Magic Cake
Charges an egg so a touch sets a whole cake upon the block.
Conjuration3 × 3Binds to an egg; 4 charges1.13+
Magic Lasso
Binds a forged tool that ropes a creature to an unbreakable lead — click again to set it loose. Each capture spends one charge.
Conjuration5 × 5, 2 layersBinds to a tool; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Magma Gel
Enchants held magma cream: a touch conjures a still lava source in the space beside the block you click.
Conjuration3 × 3, 2 layersBinds to magma cream; 4 charges at Tier 1, up to 1,119 at Tier 71.13+
Marrow
Binds a shield: blocking a melee blow spends a charge to wither the attacker for a portion of that hit — never the whole wound. Higher Tier, more charges.
Necromancy3 × 3, 2 layersBinds to a shield; 8 charges at Tier 1, up to 2,172 at Tier 71.16+
Marrow Well
A gilded-blackstone and bone cauldron that drinks nearby death XP (max 1395). Right-click a damaged tool, weapon, or armor to mend one durability per XP. The ring burns; the cauldron fills with slime.
Necromancy3 × 3Once; part of the pattern stays1.16+
Master Teleporter
A Teleporter whose signature is never spent — swap the signature blocks and the destination follows.
Conjuration5 × 5Reusable; the pattern stays1.13+
Memento
A keepsake that will not let the land sleep: its chunks stay wakeful for a tiered while, wider and longer with Tier, feeding itself when it can.
Divination3 × 3, 3 layersReusable; the pattern stays1.13+
Michelson-Morley Chest
A copper and tinted-glass interferometer about a storage chest, built to measure what the aether does and does not carry. Its keepers insist it is science, not magic.
Conjuration3 × 3Once; part of the pattern stays1.17+
Mineshaft
Bores the way down: a spiral stair around a clean shaft, fifteen blocks deep per Tier. Carves through builds, liquids, and breakable tiles; only bedrock and other unbreakables stop it. Containers drop as if broken.
Transmutation5 × 5, 5 layersReusable; the pattern stays1.13+
Molt
Teaches its island to shed the transit glass that Pegasus and the Transfer Portal would leave; a later click changes its mind.
Faith3 × 3Once; part of the pattern stays1.13+
Mound
Heaps the earth into a hollow shelter-dome above itself in a breath; any Tier raises the same dome, and the whole pattern is spent.
Transmutation5 × 5, 2 layersOnce; the pattern is spent1.13+
Mouse Trap
A trap that sets the hex's victim alight for a time set by Tier.
Void5 × 5Once; the pattern is spent1.13+
Multishot
A bow blessing: one draw looses a fan of arrows.
Enchantment5 × 5Binds to a bow or crossbow; 16 charges at Tier 1, up to 4,278 at Tier 71.13+
Ominous Tithe
Binds a stick that drinks Raid Omen and yields a single trial key. Omen strength does not multiply the tithe, and the key never opens an ominous vault.
Necromancy3 × 3, 2 layersBinds to a stick; 4 charges1.21+
Oracle
Binds its sight to a held item — blocks touched with that item confess their Tier.
Divination3 × 364 charges1.13+
Ossuary
A bone crypt around a chest, barrel, or shulker. Sneak-click spends bones to raise up to four short-lived skeleton guards, sixteen each. A plain click opens the vessel. Higher Tier, they last longer and wander farther.
Necromancy5 × 5, 2 layersReusable; the pattern stays1.16+
Ovicaptor
A patient lily-pad trap: the first creature to cross its plane is sealed into a spawn egg, and the rune is spent.
Conjuration3 × 3, 2 layersReusable; the pattern stays1.13+
Pegasus
Flies its faith island across the sky — up to three fuels, never opposite; the stronger its Tier and fuel, the further the flight.
Faith3 × 3, 3 layersReusable; the pattern stays1.13+
Permanence
The great fixative: the offered magic item keeps to you in death, returns when thrown, never despawns, shrugs off fire — and its spendable magic never runs dry. Ankheg Armor and Dragon Heart levels are left alone.
Enchantment11 × 11Binds to a Runic item (tool, designator, Magma Gel, …); unlimited uses1.13+
Personal Automation Designator
The designator, sworn to one hand: its marked blocks wake only for the one who marked them.
Divination3 × 3, 2 layers1 charge1.13+
Personal Teleport
A modest one-way passage. The whole drawing burns away, signature and all, carrying you once.
Conjuration3 × 3Once; the pattern is spent1.13+
Phase Block
Forges a designator whose marked blocks phase to air and back as one connected set — unless a Lock holds them.
Illusion5 × 552 charges at Tier 1, up to 13,794 at Tier 71.13+
Phase Zone
Binds a half-dome that phases its blocks to air on command.
Illusion5 × 5Once; the pattern is spent1.13+
Piertotum Locomotor
Deepslate alcove. Spends Tier weave, skull, and bone to post a silent wither skeleton. It hunts strangers in sight, then returns to post. Mark friends on netherite with a head or egg. Higher Tier: tougher, faster return.
Necromancy3 × 3, 3 layersOnce; part of the pattern stays1.17+
Portal Hex
A hex for waypoints: deposited on a destination's heart with a curse, it greets each arrival with that curse.
Void5 × 54 charges at Tier 1, up to 1,119 at Tier 71.13+
Power Tool
Blesses a pickaxe or shovel to mine in sweeping waves that follow the vein, using the right tool for the block. The first break is free; extras spend a charge. A click of the tool cycles the depth of the cut.
Enchantment5 × 5Binds to a gold-or-better pickaxe, axe, shovel or hoe; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Pressure Sensor
A wool plate that feels footsteps in the air above it and wakes every designation sharing its signature.
Divination5 × 5, 2 layersReusable; the pattern stays1.13+
Prometheus
The fire forges Runic chainmail — one random piece per Tier — and the pattern burns with the bargain.
Evocation5 × 5Once; the pattern is spent1.13+
Pyrokinesis
A sword blessing: aim and click to set the first block or creature in your sightline alight for a few heartbeats.
Evocation5 × 5Binds to a Runic sword; 8 charges at Tier 1, up to 2,172 at Tier 71.13+
Qixsilver Reservoir
A Domain-bound fuel chest attended by copper golems: sneak-click to raise it or set its priority, and nearby magic drinks from it first.
Conjuration5 × 5, 2 layersReusable; the pattern stays1.21.9+
Quench
Douses campfires, candles, furnaces, and ordinary fire in a ring beyond the pattern; soul fire stays lit. The heart's Tier sets how surely the flames die, the corners how far it reaches.
Evocation5 × 5Once; the pattern is spent1.13+
Reality Anchor
Marks out a cuboid with five emerald bounds and commits the region for Reality Masters to copy.
Conjuration7 × 7, 2 layersReusable; the pattern stays1.13+
Reality Auditor
A scan pad that surveys as a Reality Master would but changes nothing — offer it a writable book and it writes the tally of what a build would need.
Divination5 × 5, 2 layersReusable; the pattern stays1.13+
Reality Master
Copies a ready Anchor's region into the world, oriented by its piston. Breaks spend charges; placings draw from its stores.
Conjuration7 × 7, 2 layersReusable; the pattern stays1.13+
Reality Master (Advanced)
The greater copyist: the Reality Master's art, trusted with every Tier of matter.
Conjuration7 × 7, 2 layersReusable; the pattern stays1.13+
Recall
Enchants a held item with homecoming: bind it at the torch, and clicking with it thereafter returns you here.
Conjuration5 × 5Binds to any item; 4 charges1.13+
Recollection
Binds endless charges to a diamond; placed in a Master's exemption chest, it turns that rune's pathing inside out for the run.
Conjuration5 × 5Binds to a diamond; unlimited uses1.14+
Red Light Bow
The Light Bow's red kin: arrows plant redstone torches.
Evocation3 × 3Binds to a bow or crossbow; 16 charges at Tier 1, up to 4,278 at Tier 71.13+
Red Light Tool
The Light Tool's red kin — a touch plants redstone torches.
Enchantment5 × 5Binds to a gold-or-better sword, pickaxe, axe or shovel; 80 charges at Tier 1, up to 21,336 at Tier 71.13+
Redemption
Restores a stored Faith island from the archive matching its signature, raising it above the altar — Salvation's merciful counterpart.
Admin5 × 5Once; part of the pattern stays1.13+
Redstone Sensor
Watches five redstone inputs and, at each rising pulse, fires its designations anywhere in the world.
Divination3 × 3, 3 layersReusable; the pattern stays1.13+
Reliquary
A kiln about a decorated pot. The drawing burns; the pot remains. Its sherds hold a small cache. Smash it and the loot spills like a dig; sneak-click to unseal it cleanly if you sealed it.
Conjuration3 × 3, 2 layersOnce; part of the pattern stays1.20+
Rubrik
Infuses a book that can take up a whole faith island (if its Tier suffices) and set a copy down elsewhere.
Faith5 × 5Once; the pattern is spent1.13+
Runic Anvil
Wakes a true anvil into a runic forge: gear brought to it is forged into Runic items or mended. Hard use wears even magic.
Enchantment5 × 5Once; part of the pattern stays1.13+
Runic Radio
Enchants an ender pearl to a private channel, keyed by the blocks clamped about its heart and the Tier between them.
Divination5 × 5, 3 layersBinds to an ender pearl; unlimited uses1.13+
Runic Wire
Binds charged dust that lays signature-scoped wire — redstone that answers only its own kind.
Transmutation5 × 5Binds to redstone dust; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Salvation
Captures the smallest Faith island containing it into the archive, keyed by signature, then erases the island from the world.
Admin5 × 5Once; part of the pattern stays1.13+
Scribe
Binds charges to paper that can lift a binding from your magic blocks and lay it down again on a fit empty vessel.
Enchantment5 × 5, 2 layersBinds to a sheet of paper; 8 charges at Tier 1, up to 2,172 at Tier 71.13+
Scute Shell
An armor blessing: a projectile that would strike you is shrugged aside, and for a short breath more missiles glance away. One charge each time the shell kindles.
Abjuration5 × 5Binds to an elytra, a turtle shell, or gold, iron, chainmail, or copper armor; 32 charges at Tier 1, up to 8,490 at Tier 71.13+
Secret Passage
Binds a half-dome that phases its blocks to air on command and hides those within from outside eyes.
Illusion3 × 3, 2 layersOnce; the pattern is spent1.13+
Seed Rune
Whispers the world's own seed to whoever wakes it.
Admin3 × 3Reusable; the pattern stays1.13+
SeqGull
Offer Sequacious's head at the quartz to wake SeqGull, an iron bird that flaps, flies, and may climb. A mob head on the wall changes its hunt. Two minutes, then the magic lifts.
Conjuration3 × 3, 2 layersReusable; the pattern stays1.14+
Shell
Closes a hollow sphere around its island. Blocks beside the gold, including above and below, tint each face; seams become pearlescent froglight. A second word opens the shell and restores what it displaced.
Faith3 × 3, 3 layersReusable; the pattern stays1.13+
Shield
A shield blessing: a blocked blow hurls the attacker back.
Abjuration5 × 5Binds to a shield; 16 charges1.13+
Siege Bow
A bow blessing of ruin: arrows land like TNT and spend one TNT from your inventory for each blast.
Evocation3 × 3Binds to a bow or crossbow; 4 charges at Tier 1, up to 1,119 at Tier 71.13+
Sieve
Binds a hopper as an item filter — only stacks matching its samples pass; the rest stay put. The last sample of each type stays locked so the filter cannot empty itself. Works with Vortex and freight.
Transmutation3 × 3Once; part of the pattern stays1.13+
Silkier Touch
Bound to a Nether Star: harvests each kind of block once, whole, as an unplaceable keepsake. Jealous — it abides no other tool magic.
Enchantment5 × 5Binds to a Nether Star; 26 charges1.13+
Smelter
Blesses a tool to smelt as it breaks — ore comes away as ingot, wood as charcoal.
Enchantment5 × 5Binds to an iron-or-better pickaxe or axe; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Sniff Trace
Blesses a sniffer egg or torchflower: a right-click follows the scent to the nearest buried hoard still waiting in the chunk. Higher Tier, more charges.
Divination5 × 5Binds to a sniffer egg or torchflower; 8 charges at Tier 1, up to 2,172 at Tier 71.20+
Solar Flare
Burns an irregular crater around the rune — scalloped like Hell Maw, with fire on the rim and clinging walls. There is no second thought.
Evocation5 × 5Reusable; the pattern stays1.13+
Soul Light Bow
The Light Bow's pale kin: arrows plant soul torches.
Necromancy3 × 3Binds to a bow or crossbow; 16 charges at Tier 1, up to 4,278 at Tier 71.13+
Soul Light Tool
The Light Tool's pale kin — a touch plants soul torches.
Necromancy5 × 5Binds to a gold-or-better sword, pickaxe, axe or shovel; 80 charges at Tier 1, up to 21,336 at Tier 71.13+
Soulwell
A soul-sand cauldron that drinks the dying nearby. When you scoop, the block beneath chooses Healing (red nether bricks) or Harming (nether bricks) — swap it anytime. The ring burns away; the cauldron remains.
Necromancy3 × 3Once; part of the pattern stays1.16+
Spawner
Attunes a monster spawner to the creature sealed in an Ovicaptor's egg. Egg and pattern are spent; the spawner remains, changed.
Conjuration5 × 5, 2 layersOnce; part of the pattern stays1.13+
Spider Touch
A leggings blessing: cobwebs do not hold you, and every solid wall is a ladder — walk into it and climb.
Enchantment5 × 5Binds to Runic gold, iron, chainmail, or copper leggings; 120 charges at Tier 1, up to 31,971 at Tier 71.13+
Spirit Walk
Loosens the spirit from the body: for a tiered while you drift as a ghost, leashed to where you began, while your flesh waits.
Illusion5 × 5, 2 layersOnce; part of the pattern stays1.21.6+
Spleef Block
A designator for floors that vanish underfoot: a direct click drops each marked cell from its first shape to its second.
Transmutation5 × 552 charges at Tier 1, up to 13,794 at Tier 71.13+
Splock Block
Forges a Lock-like seal that drives Phase and Toggle sets — and flips every Spleef or Sploggle in the wave the other way.
Abjuration5 × 532 charges at Tier 1, up to 8,490 at Tier 71.13+
Sploggle Block
A toggle designator whose cells answer direct clicks both ways, ignoring Locks — only a Latch can seal them.
Transmutation5 × 536 charges at Tier 1, up to 9,582 at Tier 71.13+
Spring
Charges a held string with coiled leaps — a bound forward with every use, charges swelling with Tier.
Evocation3 × 3Binds to a piece of string; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Stair Master
A station that climbs as it builds — one block up for each block out, at a width set by Tier.
Transmutation5 × 516 charges at Tier 1, up to 4,278 at Tier 71.13+
Stargate
Builds a Stargate ring. Nine chevron glyphs form its address; Chevron 7 is unique. Dial with a Dial Home Device.
Conjuration11 × 11Reusable; the pattern stays1.13+
Stature
A vertical glyph that reshapes the caster. Emerald grows, redstone shrinks; Tier sets how far. The pattern burns away and the change lasts five minutes.
Transmutation5 × 5Once; the pattern is spent1.20.5+
Stature Field
A wood-and-shroomlight pediment that reshapes anyone nearby. Emerald grows, redstone shrinks; the secondary Tier under the Key sets size. The Tier ring fuels duration. Reach is always thirty-two blocks.
Transmutation5 × 5, 2 layersReusable; the pattern stays1.20.5+
Stealth Ward
A standing ward against skulking: stealth magic is laid bare within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Sticky Redstone Sensor
The Redstone Sensor's sticky kin: its designations fire across every world.
Divination3 × 3, 3 layersReusable; the pattern stays1.13+
Stillwater
A calm-field that forbids water and lava to flow while it stands raised. Nothing is converted — only stilled.
Abjuration3 × 3, 2 layersReusable; the pattern stays1.13+
Summoner
An iron cage that releases what a True Mob head holds — the creature returns exactly as it was sealed. Rune and head are spent.
Conjuration5 × 5Once; the pattern is spent1.13+
Surface Tension
Enchants a held slimeball: a touch conjures a still water source in the space beside the block you click.
Conjuration3 × 3, 2 layersBinds to a slimeball; 4 charges at Tier 1, up to 1,119 at Tier 71.13+
Surveyor
Binds a compass: at a chunk's edge it whispers the biome, a hint of nearby structure, and whether slime would spawn. Higher Tier, more charges.
Divination5 × 5Binds to a compass; 16 charges at Tier 1, up to 4,278 at Tier 71.17+
Teleport Ward
A standing ward against passage: teleport and travel magic cannot cross its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Teleporter
Carries you to the Waypoint sharing its signature. The first touch forges the link and turns the signature to stone; every touch after is travel.
Conjuration5 × 5Reusable; the pattern stays1.13+
Tempest
Commands the weather with a bare hand: a click calls rain, a sneaking click calls thunder, and a click amid a storm clears the skies.
Evocation3 × 3, 2 layersReusable; the pattern stays1.13+
Tetherhook
Blesses a forged fishing rod: the hook flies farther and catches a block's face — even a wall — then yanks you to it. It will not take a creature.
Evocation5 × 5Binds to a fishing rod; 16 charges at Tier 1, up to 4,278 at Tier 71.16+
Thaw
The Freezer's answer: a wave that melts ice to water, wakes obsidian back to lava, and sweeps the snow away.
Evocation5 × 5Once; the pattern is spent1.13+
Tithe
A faithful offering chest: any may give, only the owner may take — and thieving hands are burned for trying.
Faith3 × 3, 2 layersOnce; part of the pattern stays1.14+
Toggle Block
Forges a designator whose marked blocks swap between two stored shapes — both yours to edit.
Transmutation5 × 552 charges at Tier 1, up to 13,794 at Tier 71.13+
Tool Ward
A standing ward against meddling: tool and block-shaping magic is smothered within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Topsy Turvy
Inverts the sphere of terrain around itself across the plane it was drawn on — floors flip skyward, walls trade their sides. Bound magic rides with the land.
Transmutation5 × 5Reusable; the pattern stays1.13+
Torch Bearer
An armor blessing: a light that follows you wherever you walk.
Enchantment3 × 3Binds to an elytra, a turtle shell, or gold, iron, chainmail, or copper armor; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Touch Hex
A patient hex: deposited with a curse, it passes it to whoever right-clicks the block.
Void5 × 54 charges at Tier 1, up to 1,119 at Tier 71.13+
Trailblazer
Boots that leave a trail behind you — path, flowers, fire, or soul fire — matching the lattice you forged. Hold Runic boots and wake the potted torchflower; each change spends a charge. Never places underfoot.
Enchantment3 × 3, 2 layersBinds to Runic gold, iron, chainmail, or copper boots; 64 charges at Tier 1, up to 17,058 at Tier 71.20+
Tranquility Obelisk
An obelisk of calm: no monster wakes nearby. The first Tier block on the ring starts it; the last fuel burned sets its reach. Lost flame pauses it — relight, then click the netherrack. Aether Chests feed it while lit.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Transport Rings
Paired pads that ferry travelers between matching signatures amid rising rings. Raised on the gold heart; ridden from the ring.
Conjuration9 × 9Reusable; the pattern stays1.13+
Tri-Latch Block
A Latch of three states, stepped by clicks or rising redstone, under the same conditional seal.
Abjuration7 × 720 charges at Tier 1, up to 5,331 at Tier 71.13+
Tri-Latch Block (Inverted)
The Tri-Latch's mirror: falling redstone drives it, and its three states run backwards.
Abjuration7 × 720 charges at Tier 1, up to 5,331 at Tier 71.13+
Tri-Lock Block
A Lock of three states: seals its set and steps it 1, 2, 3 and round again on rising redstone or clicks.
Abjuration7 × 720 charges at Tier 1, up to 5,331 at Tier 71.13+
Tri-Lock Block (Inverted)
The Tri-Lock's mirror: it heeds falling redstone instead of rising, and walks its states backwards.
Abjuration7 × 720 charges at Tier 1, up to 5,331 at Tier 71.13+
Tri-Loggle Block
A Loggle of three faces: seal, drive, and three editable shapes, stepped by clicks or rising redstone.
Abjuration7 × 756 charges at Tier 1, up to 14,913 at Tier 71.13+
Tri-Loggle Block (Inverted)
The Tri-Loggle's mirror: falling redstone drives it, and its shapes cycle in reverse.
Abjuration7 × 756 charges at Tier 1, up to 14,913 at Tier 71.13+
Tri-Phoggle Block
A three-state toggle designator: its marked blocks walk three stored shapes in turn.
Transmutation7 × 784 charges at Tier 1, up to 22,389 at Tier 71.13+
Tri-Sploggle Block
A three-state toggle whose cells also answer a direct click — though a Latch may still seal them.
Transmutation7 × 784 charges at Tier 1, up to 22,389 at Tier 71.13+
Trim Oath
A smithing-template pad: wake the netherite and it slides between the pillars. An armor trim and trim material in a chest become a lasting skin on armor you wear onto the pad — the offering stays.
Enchantment3 × 3, 3 layersReusable; the pattern stays1.20+
True Mob
A still end-stone pond that seals a creature, name and nature, into a True Mob head — to be released elsewhere exactly as it was.
Conjuration5 × 5, 2 layersReusable; the pattern stays1.13+
True Name
Petrifies into a pad that renders the acting player's head — proof of a name. Charges by Tier; offerings at its center feed it anew.
Abjuration5 × 515 charges at Tier 1, up to 4,002 at Tier 71.13+
True Name Altar
The harshest judgment: strips every Runic asset from the named head's owner and grants them to the one who asks.
Admin3 × 3, 4 layersReusable; the pattern stays1.13+
True Name Ward
A standing ward of anonymity: True Name magic finds no purchase within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Trumpet Call
A copper-and-iron trumpet of bars around a wool ring. Bind a goat horn: the copper heart calls mobs in, the iron heart drives them out. Higher Tier, more charges and a wider blast.
Evocation5 × 5Binds to a goat horn; 8 charges at Tier 1, up to 2,172 at Tier 71.21.9+
Uncrafter
Binds a crafting table that runs recipes backwards — offer a crafted thing and receive its parts.
Transmutation5 × 5Once; part of the pattern stays1.13+
Vault Diviner
Binds a trial key: left-click whispers the nearest vault's kind, claim, state, place, key match, wake, and how spent. Right-click still opens. Higher Tier, more charges.
Divination5 × 5Binds to a trial key; 16 charges at Tier 1, up to 4,278 at Tier 71.21+
Viatorem's Arch
An upright gateway to the Waypoint matching its signature. Invert iron and gold to share a signature with other arches; only two stay awake. Click, automation, or redstone on the keystone wakes or sleeps it.
Conjuration5 wide × 6 highReusable; the pattern stays1.13+
Void Ward
A standing ward against the dark: hexes and curses are smothered within its circle.
Abjuration3 × 3, 3 layersReusable; the pattern stays1.13+
Vortex
Leaves its center container hungering: loose items nearby are drawn in of themselves. Four blocks of pull per Tier.
Conjuration11 × 11Once; part of the pattern stays1.13+
Wall Master
A station that raises a wall outward course by course; height grows with Tier, and each placing spends a charge.
Transmutation5 × 532 charges at Tier 1, up to 8,490 at Tier 71.13+
Wardrobe
A wooden dressing cabinet: wake the gold and it slides under the door. Dyes in a chest tint leather armor you wear onto the pad — stack size weights the blend, existing colour is replaced, and dyes stay.
Enchantment3 × 3, 3 layersReusable; the pattern stays1.21.9+
Warp
Sends everyone in its cabin through stone to the next open hollow — up, down, or sideways. Higher Tier searches farther. The rune is spent in the passage.
Conjuration3 × 3, 2 layers, 3 × 2, 3 layers, or 2 × 3, 3 layersOnce; the pattern is spent1.13+
Water Pick
A pick blessing for lava country: breaking beside lava turns sources to obsidian and flows to cobblestone, one charge per block.
Enchantment5 × 5Binds to a Runic pickaxe or shovel; 64 charges at Tier 1, up to 17,058 at Tier 71.13+
Waypoint
The receiving half of the travel network. Its four signature blocks name this destination for every Teleporter and arch that shares them.
Conjuration5 × 5Reusable; the pattern stays1.13+
Weather Sensor
A daylight detector ringed by rods and comparators. A change to or from clear wakes its signature, and the detector itself speaks the weather in redstone.
Divination5 × 5Once; part of the pattern stays1.17+
Wellspring
A Keystone-bound fuel chest attended by copper golems: sneak-click to raise it or set its priority. Nearby island magic drinks from it first, as a Reservoir does in a Domain.
Faith3 × 3, 2 layersReusable; the pattern stays1.21.9+
Wharf
A bound dock that tidies the water: idle empty boats drift into its barrels after a while. Its reach grows with Tier.
Conjuration3 × 3, 3 layersOnce; part of the pattern stays1.14+
Whisper Curse
A curse that hoards the words written on its signs and murmurs them, one at a time, to its victim alone.
Void5 × 5Once; the pattern is spent1.13+
Wind Turret
Raises a crystal turret that watches and gusts. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends.
Evocation7 × 7Once; part of the pattern stays1.21+
Wraithstep
Forges a tool that marks copper to ghost: when the marked set is redstone-powered, its blocks stand aside for their owner alone.
Illusion7 × 7Binds to a non-placeable item (not a block); 13 charges at Tier 1, up to 3,540 at Tier 71.21+
Xyvas
Anchors a dragon egg so it can no longer slip away. The egg stays seated until the anchor is undone.
Abjuration3 × 3Once; part of the pattern stays1.13+
Zeerix Chest
Binds a container to a humble stick — the tower burns away, and the stick remembers its home thereafter.
Conjuration3 wide × 3 highBinds to a stick; 16 charges at Tier 1, up to 4,278 at Tier 71.13+
Zen Master
A wool-and-bookshelf circle that spends its redstone crown, then seats anyone in its tiered sphere on a cushion drawn from its chests. Empty cushions return after three minutes.
Transmutation5 × 5, 2 layersReusable; the pattern stays26.3+