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Abjuration

The art of refusal: wards, seals, locks, and shelters that turn harm and meddling aside.

Wards, locks, and shields. Abjuration holds 33 runes. Its emblem is the Emerald Block: an Athenaeum given that block inscribes a Abjuration Tome.

Runes​

RuneWhat it doesSizeMinecraft
Aether WardA standing ward against the aether: within its circle, Aether Chests and their kind fall silent.3 × 3, 3 layers1.13+
ContainmentA miner's mercy: water, lava, and unstable falling earth beside your digging harden into glass before they can bury you.5 × 51.13+
Creaking WardA pale-oak ward: creaking magic is stilled within its circle.3 × 3, 3 layers1.21.4+
Danger WardA standing ward against harm: destructive rune-work is smothered within its circle.3 × 3, 3 layers1.13+
DispelTiered unmaking: at Tier 1 it strips the magic from your held item; at Tier 2 it also washes away the magic clinging to you.5 × 51.13+
DomainClaims a cuboid of land for its owner, beacon-bound. Emerald, iron, and the tiered keys are spent; the beacon remains to govern the claim.5 × 5, 5 layers1.13+
DreamcatcherA hanging of oak and wool that snares nightmares: no phantom may spawn within its tiered reach while it holds. Break it at night and six pour from the heart toward you.7 wide × 7 high1.14+
Flame WardA standing ward against fire: flame-working runes are smothered within its circle.3 × 3, 3 layers1.14+
Flight WardA standing ward against wings: flight and levitation magic fail within its circle.3 × 3, 3 layers1.13+
Force FieldRaises a sphere of refusal: hostiles are turned away — or all are, save those carrying the key. A solid secondary Tier block starts it; last fuel sets how long it holds. An Aether Chest can feed it after.3 × 3, 3 layers1.13+
HearthA deepslate-and-brick camp that fills bellies. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after.3 × 3, 3 layers1.17+
Heavy Core AnchorA hopper cage seated with a Heavy Core: a gravity well that slows arrows and rockets in a column. A solid Tier seat starts it; click the hopper to pause or resume. Last fuel sets its reach.3 × 3, 3 layers1.21.9+
Latch BlockA lock with conditions: keyed, it seals its set while its key block touches the latch; unkeyed, it seals until Tier blocks press against all six faces of the latch.5 × 51.13+
Lock BlockForges a designator that seals a set of Phase and Toggle blocks against meddling clicks — and drives the set itself, by click or redstone.5 × 51.13+
Loggle BlockLock and Toggle in one: seals and drives its set while its own cell swaps between two stored shapes.5 × 51.13+
Scute ShellAn armor blessing: a projectile that would strike you is shrugged aside, and for a short breath more missiles glance away. One charge each time the shell kindles.5 × 51.13+
ShieldA shield blessing: a blocked blow hurls the attacker back.5 × 51.13+
Splock BlockForges a Lock-like seal that drives Phase and Toggle sets — and flips every Spleef or Sploggle in the wave the other way.5 × 51.13+
Stealth WardA standing ward against skulking: stealth magic is laid bare within its circle.3 × 3, 3 layers1.13+
StillwaterA calm-field that forbids water and lava to flow while it stands raised. Nothing is converted — only stilled.3 × 3, 2 layers1.13+
Teleport WardA standing ward against passage: teleport and travel magic cannot cross its circle.3 × 3, 3 layers1.13+
Tool WardA standing ward against meddling: tool and block-shaping magic is smothered within its circle.3 × 3, 3 layers1.13+
Tranquility ObeliskAn obelisk of calm: no monster wakes nearby. The first Tier block on the ring starts it; the last fuel burned sets its reach. Lost flame pauses it — relight, then click the netherrack. Aether Chests feed it while lit.3 × 3, 3 layers1.13+
Tri-Latch BlockA Latch of three states, stepped by clicks or rising redstone, under the same conditional seal.7 × 71.13+
Tri-Latch Block (Inverted)The Tri-Latch's mirror: falling redstone drives it, and its three states run backwards.7 × 71.13+
Tri-Lock BlockA Lock of three states: seals its set and steps it 1, 2, 3 and round again on rising redstone or clicks.7 × 71.13+
Tri-Lock Block (Inverted)The Tri-Lock's mirror: it heeds falling redstone instead of rising, and walks its states backwards.7 × 71.13+
Tri-Loggle BlockA Loggle of three faces: seal, drive, and three editable shapes, stepped by clicks or rising redstone.7 × 71.13+
Tri-Loggle Block (Inverted)The Tri-Loggle's mirror: falling redstone drives it, and its shapes cycle in reverse.7 × 71.13+
True NamePetrifies into a pad that renders the acting player's head — proof of a name. Charges by Tier; offerings at its center feed it anew.5 × 51.13+
True Name WardA standing ward of anonymity: True Name magic finds no purchase within its circle.3 × 3, 3 layers1.13+
Void WardA standing ward against the dark: hexes and curses are smothered within its circle.3 × 3, 3 layers1.13+
XyvasAnchors a dragon egg so it can no longer slip away. The egg stays seated until the anchor is undone.3 × 31.13+