Aether Ward
A standing ward against the aether: within its circle, Aether Chests and their kind fall silent.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Optional cell × 8Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Sandstone Stairs × 8stays after use
- Emerald Block × 1stays after use
How it works
The Aether Ward is the broadest of the wards. Inside its sphere, every rune except the wards themselves stays cold, and magic already at work goes quiet. It covers every ward category at once, along with Aether Chests and Reliquaries.
Raise it to make a magic-free zone, such as an arena or a spawn town. Its sandstone stairs set it apart from the other wards.
Related
See Wards for raising, radius, chains, and lowering. For a narrower ward, pick one of the nine others, such as the Danger Ward or the Teleport Ward.
Configuration
These are the defaults in plugins/Runic/runes/aetherward.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
max-chain | 256 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
not-owner | This ward answers only to its maker. |
lowered | {display} lowered{chain}. |
obstructed | Clear the eight blocks around the emerald before raising the ward. |
raised | {display} raised (radius {radius}). {hint}{chain} |
broken | The ward falls — its pattern no longer stands. |