Creaking Ward
A pale-oak ward: creaking magic is stilled within its circle.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Optional cell × 8Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Pale Oak Stairs × 8stays after use
- Emerald Block × 1stays after use
How it works
The Creaking Ward borrows the creaking's stillness. While any player watches its emerald or its glass from up to 64 blocks away, every hostile mob inside its sphere freezes in place. Look away and they move again.
The ward answers only to someone holding an eye blossom, both to raise it and to lower it. Hold an eye blossom — the Creaking Ward will not answer without its gaze. Its pale oak stairs set it apart from the other wards.
Related
See Wards for raising, radius, chains, and lowering.
Configuration
These are the defaults in plugins/Runic/runes/creakingward.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
max-chain | 256 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
6 messages this rune can show
| Key | Default text |
|---|---|
not-owner | This ward answers only to its maker. |
lowered | {display} lowered{chain}. |
obstructed | Clear the eight blocks around the emerald before raising the ward. |
raised | {display} raised (radius {radius}). {hint}{chain} |
broken | The ward falls — its pattern no longer stands. |
need-eyeblossom | Hold an eye blossom — the Creaking Ward will not answer without its gaze. |