Danger Ward
A standing ward against harm: destructive rune-work is smothered within its circle.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
AATAA
????B????
AATAA
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Optional cell × 8Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Cobblestone Stairs × 8stays after use
- Emerald Block × 1stays after use
How it works
The Danger Ward smothers destructive and world-changing runes within its sphere. Turrets, flares, Reality runes, Mineshaft, Mound, Topsy Turvy, the builders' masters, and Faith island magic all stay cold or stand idle inside it.
Raise one over a town or a build you want kept safe from large-scale magic. Its cobblestone stairs set it apart from the other wards.
Related
Wards lists every rune a Danger Ward stops and covers raising, chains, and lowering.
Configuration
These are the defaults in plugins/Runic/runes/dangerward.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
max-chain | 256 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
not-owner | This ward answers only to its maker. |
lowered | {display} lowered{chain}. |
obstructed | Clear the eight blocks around the emerald before raising the ward. |
raised | {display} raised (radius {radius}). {hint}{chain} |
broken | The ward falls — its pattern no longer stands. |