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Flame Ward

A standing ward against fire: flame-working runes are smothered within its circle.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 3 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
AATAA
Layer 2
????B????
Layer 3 (top)
AATAA
  • Tier block × 2
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Optional cell × 8
    Leave it empty or place a block here; the rune wakes either way.
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Red Nether Brick Stairs × 8
    stays after use
  • Emerald Block × 1
    stays after use

How it works​

The Flame Ward guards against fire. Inside its sphere:

  • Raising the ward puts out fire already burning inside it, on blocks and on creatures. Lava already there stays.
  • Fire cannot light, spread, or burn blocks.
  • Lava cannot be poured in or flow in.
  • Everyone inside is shielded from fire and lava damage.

It smothers no runes. Raise one over a wooden town or a library. Its red nether brick stairs set it apart from the other wards.

See Wards for raising, radius, chains, and lowering.

Configuration​

These are the defaults in plugins/Runic/runes/flameward.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
max-chain256

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radii-by-tier
Effect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7).
16243240485664

Messages​

5 messages this rune can show
KeyDefault text
not-ownerThis ward answers only to its maker.
lowered{display} lowered{chain}.
obstructedClear the eight blocks around the emerald before raising the ward.
raised{display} raised (radius {radius}). {hint}{chain}
brokenThe ward falls — its pattern no longer stands.