Flame Ward
A standing ward against fire: flame-working runes are smothered within its circle.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
AATAA
????B????
AATAA
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Optional cell × 8Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Red Nether Brick Stairs × 8stays after use
- Emerald Block × 1stays after use
How it works
The Flame Ward guards against fire. Inside its sphere:
- Raising the ward puts out fire already burning inside it, on blocks and on creatures. Lava already there stays.
- Fire cannot light, spread, or burn blocks.
- Lava cannot be poured in or flow in.
- Everyone inside is shielded from fire and lava damage.
It smothers no runes. Raise one over a wooden town or a library. Its red nether brick stairs set it apart from the other wards.
Related
See Wards for raising, radius, chains, and lowering.
Configuration
These are the defaults in plugins/Runic/runes/flameward.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
max-chain | 256 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
not-owner | This ward answers only to its maker. |
lowered | {display} lowered{chain}. |
obstructed | Clear the eight blocks around the emerald before raising the ward. |
raised | {display} raised (radius {radius}). {hint}{chain} |
broken | The ward falls — its pattern no longer stands. |