Flight Ward
A standing ward against wings: flight and levitation magic fail within its circle.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
AATAA
????B????
AATAA
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Optional cell × 8Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Quartz Stairs × 8stays after use
- Emerald Block × 1stays after use
How it works
The Flight Ward grounds everything inside its sphere. Twice a second it strips flight, elytra gliding, and levitation from everyone within, and it stops the Flight Field, Levitation Obelisk, and Pegasus from working there. Players in spectator mode are left alone.
Raise one around an arena or a castle to keep fliers out. Its quartz stairs set it apart from the other wards.
Related
See Wards for raising, radius, chains, and lowering.
Configuration
These are the defaults in plugins/Runic/runes/flightward.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
max-chain | 256 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
not-owner | This ward answers only to its maker. |
lowered | {display} lowered{chain}. |
obstructed | Clear the eight blocks around the emerald before raising the ward. |
raised | {display} raised (radius {radius}). {hint}{chain} |
broken | The ward falls — its pattern no longer stands. |