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Flight Ward

A standing ward against wings: flight and levitation magic fail within its circle.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 3 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
AATAA
Layer 2
????B????
Layer 3 (top)
AATAA
  • Tier block × 2
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Optional cell × 8
    Leave it empty or place a block here; the rune wakes either way.
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Quartz Stairs × 8
    stays after use
  • Emerald Block × 1
    stays after use

How it works​

The Flight Ward grounds everything inside its sphere. Twice a second it strips flight, elytra gliding, and levitation from everyone within, and it stops the Flight Field, Levitation Obelisk, and Pegasus from working there. Players in spectator mode are left alone.

Raise one around an arena or a castle to keep fliers out. Its quartz stairs set it apart from the other wards.

See Wards for raising, radius, chains, and lowering.

Configuration​

These are the defaults in plugins/Runic/runes/flightward.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
max-chain256

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radii-by-tier
Effect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7).
16243240485664

Messages​

5 messages this rune can show
KeyDefault text
not-ownerThis ward answers only to its maker.
lowered{display} lowered{chain}.
obstructedClear the eight blocks around the emerald before raising the ward.
raised{display} raised (radius {radius}). {hint}{chain}
brokenThe ward falls — its pattern no longer stands.