Skip to main content

Hearth

A deepslate-and-brick camp that fills bellies. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 3 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
A?A?B?A?A
Layer 2
CDCDEDCC
Layer 3 (top)
FGFGGFGF
  • Optional cell × 4
    Leave it empty or place a block here; the rune wakes either way.
  • Air or a Tier 0 block × 2
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Deepslate Tiles × 4
    stays after use
  • Iron Block × 1
    stays after use
  • Brick Wall × 4
    needs a particular block state · stays after use
  • Iron Bars × 3
    needs a particular block state · stays after use
  • Campfire × 1
    needs a particular block state · stays after use
  • Brick Slab × 4
    needs a particular block state · stays after use
  • Brick Stairs × 4
    needs a particular block state · stays after use

How it works​

A Hearth is a camp that feeds everyone around its campfire. Once a second it restores one food point and two points of saturation to each player within its reach. No one goes hungry while working beside it.

Raising it​

  1. Build the camp, facing its bars, stairs, slabs, and walls as the pattern shows.
  2. Set a Tier block on one of the four bottom-edge seats as fuel.
  3. Light the campfire with flint and steel, or right-click a campfire that is already lit. The Hearth awakens — feeding within 4 blocks (150s).

Fuel and reach​

Each fuel block buys 150 seconds per Tier. The last fuel's Tier sets the reach, from 4 blocks at Tier 1 to 16 at Tier 7. When time runs low, the Hearth drinks a Qixsilver Reservoir in your Domain, then an Aether Chest on a seat, then the next Tier block clockwise from north.

Pausing​

Use flint and steel on a burning Hearth to douse it. Feeding stops, and its time and fuel wait until you light it again. A waterlogged campfire pauses it the same way. The Hearth will not feed while its campfire is waterlogged.

Breaking any block of the camp itself puts the Hearth out for good. The Hearth goes cold — its table is gone.

Configuration​

These are the defaults in plugins/Runic/runes/hearth.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
ticks-per-tier3000Game ticks of feeding per consumed Tier (duration = this × Tier).
food-amount1Food points restored to each player on a pulse.
pulse-ticks20Game ticks between feed pulses (20 ticks = 1 second).
saturation-amount2Saturation restored to each player on a pulse.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radii-by-tier
Feed radius in blocks per last-consumed fuel Tier.
46810121416

Messages​

12 messages this rune can show
KeyDefault text
need-inkPlace a Tier block on an edge to raise the Hearth. An Aether Chest will not start it.
raisedThe Hearth awakens — feeding within {radius} blocks ({seconds}s).
resumedThe Hearth warms again — feeding within {radius} blocks ({seconds}s remaining).
pausedThe Hearth settles — feeding, time, and fuel pause.
rechargedThe Hearth drinks the offering (+{added}s, radius {radius}).
chest-rechargedThe Aether Chest feeds the Hearth (+{added}s, radius {radius}).
brokenThe Hearth goes cold — its table is gone.
wrong-facingThe bars, stairs, slabs, and walls must face as the Hearth demands.
overlapAnother Hearth already claims part of this pattern.
bind-failedThe Hearth could not take root here.
persistence-failedThe Hearth could not be updated safely.
waterloggedThe Hearth will not feed while its campfire is waterlogged.