Hearth
A deepslate-and-brick camp that fills bellies. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Optional cell × 4Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 2Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Deepslate Tiles × 4stays after use
- Iron Block × 1stays after use
- Brick Wall × 4needs a particular block state · stays after use
- Iron Bars × 3needs a particular block state · stays after use
- Campfire × 1needs a particular block state · stays after use
- Brick Slab × 4needs a particular block state · stays after use
- Brick Stairs × 4needs a particular block state · stays after use
How it works
A Hearth is a camp that feeds everyone around its campfire. Once a second it restores one food point and two points of saturation to each player within its reach. No one goes hungry while working beside it.
Raising it
- Build the camp, facing its bars, stairs, slabs, and walls as the pattern shows.
- Set a Tier block on one of the four bottom-edge seats as fuel.
- Light the campfire with flint and steel, or right-click a campfire that is already lit. The Hearth awakens — feeding within 4 blocks (150s).
Fuel and reach
Each fuel block buys 150 seconds per Tier. The last fuel's Tier sets the reach, from 4 blocks at Tier 1 to 16 at Tier 7. When time runs low, the Hearth drinks a Qixsilver Reservoir in your Domain, then an Aether Chest on a seat, then the next Tier block clockwise from north.
Pausing
Use flint and steel on a burning Hearth to douse it. Feeding stops, and its time and fuel wait until you light it again. A waterlogged campfire pauses it the same way. The Hearth will not feed while its campfire is waterlogged.
Breaking any block of the camp itself puts the Hearth out for good. The Hearth goes cold — its table is gone.
Configuration
These are the defaults in plugins/Runic/runes/hearth.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
ticks-per-tier | 3000 | Game ticks of feeding per consumed Tier (duration = this × Tier). |
food-amount | 1 | Food points restored to each player on a pulse. |
pulse-ticks | 20 | Game ticks between feed pulses (20 ticks = 1 second). |
saturation-amount | 2 | Saturation restored to each player on a pulse. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierFeed radius in blocks per last-consumed fuel Tier. | 4 | 6 | 8 | 10 | 12 | 14 | 16 |
Messages
12 messages this rune can show
| Key | Default text |
|---|---|
need-ink | Place a Tier block on an edge to raise the Hearth. An Aether Chest will not start it. |
raised | The Hearth awakens — feeding within {radius} blocks ({seconds}s). |
resumed | The Hearth warms again — feeding within {radius} blocks ({seconds}s remaining). |
paused | The Hearth settles — feeding, time, and fuel pause. |
recharged | The Hearth drinks the offering (+{added}s, radius {radius}). |
chest-recharged | The Aether Chest feeds the Hearth (+{added}s, radius {radius}). |
broken | The Hearth goes cold — its table is gone. |
wrong-facing | The bars, stairs, slabs, and walls must face as the Hearth demands. |
overlap | Another Hearth already claims part of this pattern. |
bind-failed | The Hearth could not take root here. |
persistence-failed | The Hearth could not be updated safely. |
waterlogged | The Hearth will not feed while its campfire is waterlogged. |