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Lock Block

Forges a designator that seals a set of Phase and Toggle blocks against meddling clicks — and drives the set itself, by click or redstone.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

TTTT↑A→TTABATT←A↓TTTT
  • Tier block × 12
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Deepslate Gold Ore, Gold Ore, or Nether Gold Ore × 4
    spent when the rune wakes
    Takes Deepslate Gold Ore, Gold Ore, Nether Gold Ore.
    /runic build places Gold Ore.
  • Any block, or none × 1
    optional: an empty cell works too · spent when the rune wakes
    Takes any of 1193 blocks
      /runic build places Acacia Log.

    How it works​

    This rune forges a Lock designator. A Lock is a seal: mark it into a set of toggle blocks, and the whole set moves when you right-click the Lock or power it with redstone. While a seal shares the set, clicks on the other blocks act as ordinary clicks.

    Keys​

    The heart of the pattern is optional. Leave it empty for a Lock that answers every click and signal. Seat a Tier 1 or higher block there when you forge the designator, and the Lock gains a key: it answers only while a block of that kind touches one of its six faces. The lock does not answer — its key block is not set against it.

    Redstone​

    Power has to reach the Lock's own block, through a lever or button on it, a repeater or comparator pointing in, or dust lying on it. Power turning off moves the set from its first shape to its second, and power turning on moves it back. A lever on the Lock works as a switch for the whole set.

    Configuration​

    These are the defaults in plugins/Runic/runes/lockblock.yml. Every rune file also carries the shared settings described in Rune files.

    SettingDefaultWhat it does
    use-chargestruetrue = finite tier charges, false = infinite charges
    usage-messagesfalseWhen true, chat reports each use of this toggle/lock family rune.
    max-set8192Max orthogonally connected cells sharing one signature that this rune may wave (hard-capped at 8192).

    Settings by Tier​

    SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
    charges-by-tier
    Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
    12266015039010533159

    Messages​

    14 messages this rune can show
    KeyDefault text
    reject-itemHold a non-placeable item (not a block) to forge the Lock Block designator.
    conflictThat tool already carries a conflicting designator.
    absorbedYour {item} drinks the rune ({charges} designations).
    interfereThere is already magic here that interferes.
    no-chargesThe designator is spent.
    designatedThe block becomes a Lock Block. ({remaining} left)
    no-keyThe lock does not answer — its key block is not set against it.
    unlockedThe lock opens; the blocks may move.
    lock-disabledThe lock is disabled — place a block here to restore it.
    restoredThe lock wakes again.
    brokenThe lock's magic scatters.
    set-too-largeToo many connected blocks — the set cannot exceed {max}.
    in-transitThese blocks hold still — a faith transfer is underway.
    lockedA Lock Block holds these toggles shut.