Scute Shell
An armor blessing: a projectile that would strike you is shrugged aside, and for a short breath more missiles glance away. One charge each time the shell kindles.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 8Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Oak Log × 8spent when the rune wakes
- Redstone Torch × 4spent when the rune wakes
- Iron Block × 1spent when the rune wakes
How it works
Scute Shell blesses a piece of armor against missiles. When an arrow, trident, or other projectile would strike you, the shell kindles: the hit is turned aside, one charge is spent, and for the next two seconds every other projectile glances off as well.
A whole volley of arrows therefore costs a single charge, as long as it lands within that short window.
Server owners can lengthen or shorten the window with duration-ticks.
Enchantment
The enchantment is called Scute Shell. Hold an elytra, a turtle shell, or gold, iron, chainmail, or copper armor while you wake the rune.
Items that take it: Elytra, Turtle Helmet, Copper Helmet, Copper Chestplate, Copper Leggings, Copper Boots, Chainmail Helmet, Chainmail Chestplate, Chainmail Leggings, Chainmail Boots, Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots, Golden Helmet, Golden Chestplate, Golden Leggings, and Golden Boots.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/scuteshell.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
duration-ticks | 40 | How long follow-up projectiles glance away after a charge kindles the shell. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 32 | 70 | 161 | 403 | 1048 | 2830 | 8490 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |