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Scute Shell

An armor blessing: a projectile that would strike you is shrugged aside, and for a short breath more missiles glance away. One charge each time the shell kindles.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

TATTABATABCBATABATTAT
  • Tier block × 8
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Oak Log × 8
    spent when the rune wakes
  • Redstone Torch × 4
    spent when the rune wakes
  • Iron Block × 1
    spent when the rune wakes

How it works​

Scute Shell blesses a piece of armor against missiles. When an arrow, trident, or other projectile would strike you, the shell kindles: the hit is turned aside, one charge is spent, and for the next two seconds every other projectile glances off as well.

A whole volley of arrows therefore costs a single charge, as long as it lands within that short window.

Server owners can lengthen or shorten the window with duration-ticks.

Enchantment​

The enchantment is called Scute Shell. Hold an elytra, a turtle shell, or gold, iron, chainmail, or copper armor while you wake the rune.

Items that take it: Elytra, Turtle Helmet, Copper Helmet, Copper Chestplate, Copper Leggings, Copper Boots, Chainmail Helmet, Chainmail Chestplate, Chainmail Leggings, Chainmail Boots, Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots, Golden Helmet, Golden Chestplate, Golden Leggings, and Golden Boots.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/scuteshell.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
duration-ticks40How long follow-up projectiles glance away after a charge kindles the shell.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
3270161403104828308490

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).