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Shield

A shield blessing: a blocked blow hurls the attacker back.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

AAAABBAACAABBAAAA
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Dust × 12
    spent when the rune wakes
  • Glass × 4
    spent when the rune wakes
  • Redstone Torch × 1
    spent when the rune wakes

How it works​

Bless a shield with this rune and every blow you block throws your attackers back. Each blocked hit spends one charge and pushes every living creature within three blocks of you outward and slightly upward.

The blessing works from either hand. It answers any hit from a creature or a projectile that lands while your shield is raised.

Tips​

  • Surrounded by mobs, a single block clears space around you.
  • Server owners can tune the reach, push, and lift with knockback-radius, knockback-strength, and knockback-y.

Enchantment​

The enchantment is called Shield. Hold a shield while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/shield.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite charges, false = infinite charges
charges16Charges bound onto the shield. The pattern has no Tier blocks.
knockback-radius3How far the shield shove reaches, in blocks.
knockback-strength1.5Horizontal shove strength applied to nearby creatures.
knockback-y0.4Upward shove applied to nearby creatures.

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).