Shield
A shield blessing: a blocked blow hurls the attacker back.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
AAAABBAACAABBAAAA
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 12spent when the rune wakes
- Glass × 4spent when the rune wakes
- Redstone Torch × 1spent when the rune wakes
How it works
Bless a shield with this rune and every blow you block throws your attackers back. Each blocked hit spends one charge and pushes every living creature within three blocks of you outward and slightly upward.
The blessing works from either hand. It answers any hit from a creature or a projectile that lands while your shield is raised.
Tips
- Surrounded by mobs, a single block clears space around you.
- Server owners can tune the reach, push, and lift with
knockback-radius,knockback-strength, andknockback-y.
Enchantment
The enchantment is called Shield. Hold a shield while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/shield.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite charges, false = infinite charges |
charges | 16 | Charges bound onto the shield. The pattern has no Tier blocks. |
knockback-radius | 3 | How far the shield shove reaches, in blocks. |
knockback-strength | 1.5 | Horizontal shove strength applied to nearby creatures. |
knockback-y | 0.4 | Upward shove applied to nearby creatures. |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |