Stillwater
A calm-field that forbids water and lava to flow while it stands raised. Nothing is converted — only stilled.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Glass × 4stays after use
- Lapis Lazuli Block × 4stays after use
- Soul Torch × 1stays after useOn older servers: Torch.
How it works
Stillwater is a calm-field for flood control. Right-click the soul torch to raise it, and water and lava within its sphere stop flowing and spreading. Every liquid keeps its blocks and its kind: the field stills them in place. Stillwater settles for 16 blocks — floods and lava halt.
Right-click the torch again to lower it, and liquids flow as before. Breaking the Tier block heart ends the field for good. A raised field stays raised through server restarts.
The Tier block heart sets the radius, from 16 blocks at Tier 1 to 64 at Tier 7.
Tips
- Raise Stillwater before draining or building under the sea, then lower it when the work is done.
- For freezing water into ice, see Freezer.
Configuration
These are the defaults in plugins/Runic/runes/stillwater.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
4 messages this rune can show
| Key | Default text |
|---|---|
raised | Stillwater settles for {radius} blocks — floods and lava halt. |
lowered | The Stillwater eases — liquids may flow again. |
broken | The Stillwater unravels with its heart. |
limit | The server's active Stillwater safety limit has been reached. |