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Teleport Ward

A standing ward against passage: teleport and travel magic cannot cross its circle.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 3 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
AATAA
Layer 2
????B????
Layer 3 (top)
AATAA
  • Tier block × 2
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Optional cell × 8
    Leave it empty or place a block here; the rune wakes either way.
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Brick Stairs × 8
    stays after use
  • Emerald Block × 1
    stays after use

How it works​

The Teleport Ward closes its sphere to travel. Any teleport that starts or ends inside it is cancelled: ender pearls, chorus fruit, portals, commands, other plugins, and Runic travel alike. Endermen and shulkers cannot blink in or out either. The travel runes stay cold inside it, including Teleporters, Waypoints, Stargates, and Warp.

A Spirit Walk return is the one trip it allows, so a spirit always finds its body.

Its brick stairs set it apart from the other wards.

  • Wards lists every rune it stops.
  • Travel explains the network it blocks.
  • A Danger Ward beside it makes a strong guard for a base.

Configuration​

These are the defaults in plugins/Runic/runes/teleportward.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
max-chain256

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radii-by-tier
Effect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7).
16243240485664

Messages​

6 messages this rune can show
KeyDefault text
not-ownerThis ward answers only to its maker.
lowered{display} lowered{chain}.
obstructedClear the eight blocks around the emerald before raising the ward.
raised{display} raised (radius {radius}). {hint}{chain}
brokenThe ward falls — its pattern no longer stands.
ward-suppressed-teleportA Teleport Ward holds the world still — travel fails here.