Teleport Ward
A standing ward against passage: teleport and travel magic cannot cross its circle.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Optional cell × 8Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Brick Stairs × 8stays after use
- Emerald Block × 1stays after use
How it works
The Teleport Ward closes its sphere to travel. Any teleport that starts or ends inside it is cancelled: ender pearls, chorus fruit, portals, commands, other plugins, and Runic travel alike. Endermen and shulkers cannot blink in or out either. The travel runes stay cold inside it, including Teleporters, Waypoints, Stargates, and Warp.
A Spirit Walk return is the one trip it allows, so a spirit always finds its body.
Its brick stairs set it apart from the other wards.
Related
- Wards lists every rune it stops.
- Travel explains the network it blocks.
- A Danger Ward beside it makes a strong guard for a base.
Configuration
These are the defaults in plugins/Runic/runes/teleportward.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
max-chain | 256 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierEffect radius in blocks per pattern Tier (1 = Tier 1 … 7 = Tier 7). | 16 | 24 | 32 | 40 | 48 | 56 | 64 |
Messages
6 messages this rune can show
| Key | Default text |
|---|---|
not-owner | This ward answers only to its maker. |
lowered | {display} lowered{chain}. |
obstructed | Clear the eight blocks around the emerald before raising the ward. |
raised | {display} raised (radius {radius}). {hint}{chain} |
broken | The ward falls — its pattern no longer stands. |
ward-suppressed-teleport | A Teleport Ward holds the world still — travel fails here. |