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Tri-Latch Block

A Latch of three states, stepped by clicks or rising redstone, under the same conditional seal.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

7 × 7, one layer. Drawn flat on the ground, facing any compass direction.

ATATTBTTTB↑T→BTATTCTTATB←T↓BTTTBTTATA
  • Tier block × 20
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Deepslate Gold Ore, Gold Ore, or Nether Gold Ore × 6
    spent when the rune wakes
    Takes Deepslate Gold Ore, Gold Ore, Nether Gold Ore.
    /runic build places Gold Ore.
  • Deepslate Lapis Ore or Lapis Ore × 6
    spent when the rune wakes
    Takes Deepslate Lapis Ore, Lapis Ore.
    /runic build places Lapis Ore.
  • Any block, or none × 1
    optional: an empty cell works too · spent when the rune wakes
    Takes any of 1193 blocks
      /runic build places Acacia Log.

    How it works​

    A Tri-Latch is the Latch for three-shape sets. Each right-click, and each time redstone power turns on, steps the set forward through its three shapes, under the same conditions as a Latch:

    • Without a key, it answers only while all six of its faces touch Tier 1 or higher blocks.
    • With a key, it holds the set fast while its key block touches it.

    Configuration​

    These are the defaults in plugins/Runic/runes/trilatchblock.yml. Every rune file also carries the shared settings described in Rune files.

    SettingDefaultWhat it does
    use-chargestruetrue = finite tier charges, false = infinite charges
    usage-messagesfalseWhen true, chat reports each use of this toggle/lock family rune.
    max-set8192Max orthogonally connected cells sharing one signature that this rune may wave (hard-capped at 8192).

    Settings by Tier​

    SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
    charges-by-tier
    Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
    204410125365817775331

    Messages​

    15 messages this rune can show
    KeyDefault text
    reject-itemHold a non-placeable item (not a block) to forge the Tri-Latch Block designator.
    conflictThat tool already carries a conflicting designator.
    absorbedYour {item} drinks the rune ({charges} designations).
    interfereThere is already magic here that interferes.
    no-chargesThe designator is spent.
    designatedThe block becomes a Tri-Latch Block. ({remaining} left)
    latchedThe latch is held shut by its key.
    unbracedThe latch needs a Tier block against every face before it will open.
    unlockedThe latch advances; the blocks may move.
    lock-disabledThe latch is disabled — place a block here to restore it.
    restoredThe latch wakes again.
    brokenThe latch's magic scatters.
    set-too-largeToo many connected blocks — the set cannot exceed {max}.
    in-transitThese blocks hold still — a faith transfer is underway.
    lockedA Tri-Latch Block holds these toggles shut.