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Tri-Lock Block

A Lock of three states: seals its set and steps it 1, 2, 3 and round again on rising redstone or clicks.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

7 × 7, one layer. Drawn flat on the ground, facing any compass direction.

TTTTABATTB↑T→BTTATCTATTB←T↓BTTABATTTT
  • Tier block × 20
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Deepslate Gold Ore, Gold Ore, or Nether Gold Ore × 6
    spent when the rune wakes
    Takes Deepslate Gold Ore, Gold Ore, Nether Gold Ore.
    /runic build places Gold Ore.
  • Deepslate Lapis Ore or Lapis Ore × 6
    spent when the rune wakes
    Takes Deepslate Lapis Ore, Lapis Ore.
    /runic build places Lapis Ore.
  • Any block, or none × 1
    optional: an empty cell works too · spent when the rune wakes
    Takes any of 1193 blocks
      /runic build places Acacia Log.

    How it works​

    A Tri-Lock is the Lock for three-shape sets, such as Tri-Phoggle and Tri-Sploggle blocks. Each right-click, and each time redstone power turns on, steps the set forward: first shape, second, third, and round again. The lock advances; the blocks may move.

    Like a Lock, it can carry a key. Seat a Tier 1 or higher block in the heart when you forge the designator, and the Tri-Lock answers only while a block of that kind touches it.

    Tips​

    • A button on a Tri-Lock steps the set once per press.
    • To walk the shapes backwards on falling redstone, build the Tri-Lock Block (Inverted).

    See Toggles, locks, and phases for sets, keys, and breaking a seal.

    Configuration​

    These are the defaults in plugins/Runic/runes/trilockblock.yml. Every rune file also carries the shared settings described in Rune files.

    SettingDefaultWhat it does
    use-chargestruetrue = finite tier charges, false = infinite charges
    usage-messagesfalseWhen true, chat reports each use of this toggle/lock family rune.
    max-set8192Max orthogonally connected cells sharing one signature that this rune may wave (hard-capped at 8192).

    Settings by Tier​

    SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
    charges-by-tier
    Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
    204410125365817775331

    Messages​

    14 messages this rune can show
    KeyDefault text
    reject-itemHold a non-placeable item (not a block) to forge the Tri-Lock Block designator.
    conflictThat tool already carries a conflicting designator.
    absorbedYour {item} drinks the rune ({charges} designations).
    interfereThere is already magic here that interferes.
    no-chargesThe designator is spent.
    designatedThe block becomes a Tri-Lock Block. ({remaining} left)
    no-keyThe lock does not answer — its key block is not set against it.
    unlockedThe lock advances; the blocks may move.
    lock-disabledThe lock is disabled — place a block here to restore it.
    restoredThe lock wakes again.
    brokenThe lock's magic scatters.
    set-too-largeToo many connected blocks — the set cannot exceed {max}.
    in-transitThese blocks hold still — a faith transfer is underway.
    lockedA Tri-Lock Block holds these toggles shut.