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Absolution

Held with a player's head, it strips their initiation and bars them from all Runic magic until Absolution is worked again with the same head.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

AAAAB↑BAA←C→AAB↓BAAAA
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Bedrock × 12
    stays after use
  • Gold Block × 4
    spent when the rune wakes
  • Emerald Block × 1
    spent when the rune wakes

How it works​

Absolution casts a player out of Runic. Hold or wear that player's head and right-click the emerald heart. The gold and the emerald are spent. The bedrock ring and the signature blocks stay. Alex is cast out of Runic — all magic is barred until Absolution lifts it.

The player loses their Initiation, and every rune and bound item refuses them. Absolution strips your initiation — all Runic magic is barred until Absolution lifts it.

Lifting the bar​

Work Absolution again with the same player's head. The bar lifts from Alex. They may seek Initiation again. The player starts over: they must perform the rite of Initiation once more before their magic answers.

Good to know​

  • Absolution changes no ownership. The player's runes and islands stay theirs. To hand them on, use the True Name Altar.
  • Like every staff rune, it comes with runic.admin, which operators hold by default.

Configuration​

These are the defaults in plugins/Runic/runes/absolution.yml. Every rune file also carries the shared settings described in Rune files.

Absolution has no settings of its own beyond the shared ones.

Messages​

5 messages this rune can show
KeyDefault text
need-headAbsolution answers only a player's head — hold one, or wear it as your helmet.
barred{name} is cast out of Runic — all magic is barred until Absolution lifts it.
releasedThe bar lifts from {name}. They may seek Initiation again.
you-barredAbsolution strips your initiation — all Runic magic is barred until Absolution lifts it.
you-releasedAbsolution releases you — Initiation will answer again.