True Name Altar
The harshest judgment: strips every Runic asset from the named head's owner and grants them to the one who asks.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Signature block × 2Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
- Air or a Tier 0 block × 15Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Bedrock × 13stays after use
- Lava × 1source blocks only · stays after use
- Beacon × 4stays after use
- Player Head × 1stays after use
How it works
The True Name Altar hands one player's Runic estate to another. Build the altar of bedrock, lava, and beacons, and crown it with the player head of the one whose estate passes on. Right-click the crowning head. The True Name of Alex passes to Sam — 14 bindings.
The estate goes to you. Hold another player's head while you click, and it goes to that player instead. The True Name Altar grants you Alex's Runic estate.
The crowning head is spent. The rest of the altar stays, ready for another head.
What passes on
Waypoints and travel signatures, Faith islands, Domains, Qixsilver Reservoirs and Wellsprings, Genesis pockets, wards, Reality Anchors and Masters, automation, turrets, Zeerix Chests, Ovicaptors, True Mobs, and the magic bound to the player. See True names.
Good to know
- The head is spent even when there is nothing to give. The altar finds nothing of Alex to give Sam.
- The altar refuses to give someone their own estate.
- Like every staff rune, it comes with
runic.admin, which operators hold by default.
Configuration
These are the defaults in plugins/Runic/runes/truenamealtar.yml. Every rune file also carries the shared settings described in Rune files.
True Name Altar has no settings of its own beyond the shared ones.
Messages
5 messages this rune can show
| Key | Default text |
|---|---|
wrong-name | The head atop the altar names no one — it must be a player's head. |
same-soul | The altar will not transfer {name} unto themselves. |
empty | The altar finds nothing of {from} to give {to}. |
transferred | The True Name of {from} passes to {to} — {records} bindings. |
you-received | The True Name Altar grants you {from}'s Runic estate. |