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Conjuration

The art of bringing-forth: travel, summoning, and vessels that hold more than they should.

Travel, summoning, and stores. Conjuration holds 49 runes. Its emblem is the Diamond Block: an Athenaeum given that block inscribes a Conjuration Tome.

Runes​

RuneWhat it doesSizeMinecraft
Aether ChestBinds a chest, barrel, or shulker box as an aetherial store. Obelisks, fields, and pads seated upon it draw their Tier offerings from inside.3 × 31.13+
BeeSplosionUnleashes a tiered swarm of bees with strong opinions about nearby monsters.5 × 51.13+
Bottomless Lava CauldronA magma-ringed cauldron that, once awakened, never runs dry of lava.3 × 31.13+
Bottomless Snow CauldronA snow-ringed cauldron that, once awakened, never runs out of snow.3 × 31.13+
Bottomless Water CauldronThe first draw spends the pattern; the cauldron that remains never runs dry of water — and can fill a chest of empties below.3 × 31.13+
Bow of TranslocationA bow blessing for the impatient: loose an arrow, and be where it lands.5 × 51.13+
Bundle CourierSneak-click a bound bundle to send its cargo to the Freightpoint sharing this signature. You stay put. Higher Tier, more charges.5 × 51.21+
Calvin BallOffer Calvin_Rhodes's head at the eyed frame to wake Calvin Ball, an Eye of Ender that follows you, fights beside you, and snatches incoming shots. One companion. Dispel of Tier 2 or above dismisses it.9 × 91.19+
CaravanHay and oak make a horse with a second seat for a companion; sandstone in the bed calls a camel with a third seat on the hump. The wagon is spent in the summoning.3 × 3, 2 layers1.13+
DecimatorBinds endless charges to a music disc. In a Reality Auditor or Master's exemption chest, each Decimator multiplies run speed by 1.1 (up to 27 discs). Top-level slots only.5 × 51.13+
Dial Home DeviceA Dial Home Device. Set Chevrons 1–6 (and optional 8–9) to a destination address and Chevron 7 to the local Stargate, then click the lamp.5 × 5, 3 layers1.13+
DrydockA snow berth of bone and oak around a dried ghast. The ghast is consumed as the dock wakes. Park a Happy Ghast here and it will not fade; calling it home spends a charge. Higher Tier, more recalls and a wider berth.7 × 7, 2 layers1.21.6+
Everburning FurnaceBinds a furnace so it never wants for fuel — it stays lit and cooks freely until broken with a pickaxe.5 × 51.13+
FlotillaEnchants a bowl into a ferry-summons: the cargo seat shapes the vessel it calls.3 × 3, 2 layers1.13+
Freight TeleporterSneak-click to send the chest's whole cargo to the Freightpoint sharing its signature. A plain click just opens the chest.5 × 5, 2 layers1.13+
FreightpointThe receiving dock of the freight network: sneak-click to attune its chest, and matching Freight Teleporters deliver into it.5 × 5, 2 layers1.13+
GenesisThe grandest of rituals: opens a private pocket beyond the void, its nature chosen by the Tier laid down. The way back in is by teleporter alone.11 × 111.13+
Ghast HarnessEnchants a ghast harness: each charge calls a glowing Happy Ghast in that color for a time. It will not take a Drydock berth.3 × 3, 2 layers1.21.6+
Impact DriverBinds endless charges to flint. In a Master's exemption chest, the run updates neighboring blocks. Works with Silkier Touch and Recollection.5 × 51.14+
Knight's Dirt BlockEnchants held dirt with infinite Knight's Dirt Block: a touch places dirt beside the block you click without consuming the bound dirt.7 × 7, 4 layers1.21.4+
Lvletei's ChestA tentacled terror tamed: feed the chest an egg to wake it, and thereafter an empty hand rouses a fountain of squid, one eruption at a time.5 × 51.13+
Magic CakeCharges an egg so a touch sets a whole cake upon the block.3 × 31.13+
Magic LassoBinds a forged tool that ropes a creature to an unbreakable lead — click again to set it loose. Each capture spends one charge.5 × 5, 2 layers1.13+
Magma GelEnchants held magma cream: a touch conjures a still lava source in the space beside the block you click.3 × 3, 2 layers1.13+
Master TeleporterA Teleporter whose signature is never spent — swap the signature blocks and the destination follows.5 × 51.13+
Michelson-Morley ChestA copper and tinted-glass interferometer about a storage chest, built to measure what the aether does and does not carry. Its keepers insist it is science, not magic.3 × 31.17+
OvicaptorA patient lily-pad trap: the first creature to cross its plane is sealed into a spawn egg, and the rune is spent.3 × 3, 2 layers1.13+
Personal TeleportA modest one-way passage. The whole drawing burns away, signature and all, carrying you once.3 × 31.13+
Qixsilver ReservoirA Domain-bound fuel chest attended by copper golems: sneak-click to raise it or set its priority, and nearby magic drinks from it first.5 × 5, 2 layers1.21.9+
Reality AnchorMarks out a cuboid with five emerald bounds and commits the region for Reality Masters to copy.7 × 7, 2 layers1.13+
Reality MasterCopies a ready Anchor's region into the world, oriented by its piston. Breaks spend charges; placings draw from its stores.7 × 7, 2 layers1.13+
Reality Master (Advanced)The greater copyist: the Reality Master's art, trusted with every Tier of matter.7 × 7, 2 layers1.13+
RecallEnchants a held item with homecoming: bind it at the torch, and clicking with it thereafter returns you here.5 × 51.13+
RecollectionBinds endless charges to a diamond; placed in a Master's exemption chest, it turns that rune's pathing inside out for the run.5 × 51.14+
ReliquaryA kiln about a decorated pot. The drawing burns; the pot remains. Its sherds hold a small cache. Smash it and the loot spills like a dig; sneak-click to unseal it cleanly if you sealed it.3 × 3, 2 layers1.20+
SeqGullOffer Sequacious's head at the quartz to wake SeqGull, an iron bird that flaps, flies, and may climb. A mob head on the wall changes its hunt. Two minutes, then the magic lifts.3 × 3, 2 layers1.14+
SpawnerAttunes a monster spawner to the creature sealed in an Ovicaptor's egg. Egg and pattern are spent; the spawner remains, changed.5 × 5, 2 layers1.13+
StargateBuilds a Stargate ring. Nine chevron glyphs form its address; Chevron 7 is unique. Dial with a Dial Home Device.11 × 111.13+
SummonerAn iron cage that releases what a True Mob head holds — the creature returns exactly as it was sealed. Rune and head are spent.5 × 51.13+
Surface TensionEnchants a held slimeball: a touch conjures a still water source in the space beside the block you click.3 × 3, 2 layers1.13+
TeleporterCarries you to the Waypoint sharing its signature. The first touch forges the link and turns the signature to stone; every touch after is travel.5 × 51.13+
Transport RingsPaired pads that ferry travelers between matching signatures amid rising rings. Raised on the gold heart; ridden from the ring.9 × 91.13+
True MobA still end-stone pond that seals a creature, name and nature, into a True Mob head — to be released elsewhere exactly as it was.5 × 5, 2 layers1.13+
Viatorem's ArchAn upright gateway to the Waypoint matching its signature. Invert iron and gold to share a signature with other arches; only two stay awake. Click, automation, or redstone on the keystone wakes or sleeps it.5 wide × 6 high1.13+
VortexLeaves its center container hungering: loose items nearby are drawn in of themselves. Four blocks of pull per Tier.11 × 111.13+
WarpSends everyone in its cabin through stone to the next open hollow — up, down, or sideways. Higher Tier searches farther. The rune is spent in the passage.3 × 3, 2 layers, 3 × 2, 3 layers, or 2 × 3, 3 layers1.13+
WaypointThe receiving half of the travel network. Its four signature blocks name this destination for every Teleporter and arch that shares them.5 × 51.13+
WharfA bound dock that tidies the water: idle empty boats drift into its barrels after a while. Its reach grows with Tier.3 × 3, 3 layers1.14+
Zeerix ChestBinds a container to a humble stick — the tower burns away, and the stick remembers its home thereafter.3 wide × 3 high1.13+