Drydock
A snow berth of bone and oak around a dried ghast. The ghast is consumed as the dock wakes. Park a Happy Ghast here and it will not fade; calling it home spends a charge. Higher Tier, more recalls and a wider berth.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 28Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 4spent when the rune wakes
- Bone Block × 16stays after use
- Snow Block × 24stays after use
- Iron Block × 1stays after use
- Oak Fence × 16stays after use
- Any Lantern × 4stays after use
Takes any of 10 blocks in 2 families
- Any Copper Lantern: Copper Lantern, Exposed Copper Lantern, Oxidized Copper Lantern, Waxed Copper Lantern, Waxed Exposed Copper Lantern, Waxed Oxidized Copper Lantern, Waxed Weathered Copper Lantern, Weathered Copper Lantern
- Also: Lantern, Soul Lantern
/runic buildplaces Lantern. - Dried Ghast × 1spent when the rune wakes
How it works
A Drydock is a berth for a Happy Ghast. Build the snow berth around a dried ghast and right-click it. The four redstone corners and the dried ghast are spent, and the berth wakes. The Drydock wakes — a Happy Ghast within 16 blocks can take the berth (21 recalls).
Work the berth by right-clicking its heart or one of its lanterns:
- Parking. With a Happy Ghast within reach, a click parks it. A parked ghast never despawns. The Happy Ghast takes the berth — it will not fade.
- Recalling. With your ghast away, a click calls it home to the berth. Each recall spends one charge. The Happy Ghast returns to the Drydock (20 left).
- Releasing. Sneak and click to let the ghast go. The Drydock lets its Happy Ghast go.
A ghast resting on the berth stays still until a rider climbs aboard.
The Tier blocks set both the number of recalls and how far a ghast may be to take the berth, from 8 blocks at Tier 1 to 32 at Tier 7.
Good to know
- Each Drydock answers only to its keeper, and each ghast belongs to one Drydock.
- Recalls stay in one world, and a Teleport Ward holds the berth still.
- A Happy Ghast called by a Ghast Harness cannot take a berth.
Configuration
These are the defaults in plugins/Runic/runes/drydock.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierRecalls granted per pattern Tier — calling a stabled Happy Ghast home spends one. | 4 | 9 | 21 | 53 | 138 | 373 | 1119 |
radii-by-tierHow far a Happy Ghast may be to take the berth, in blocks, per pattern Tier. | 8 | 12 | 16 | 20 | 24 | 28 | 32 |
Messages
21 messages this rune can show
| Key | Default text |
|---|---|
raised | The Drydock wakes — a Happy Ghast within {radius} blocks can take the berth ({charges} recalls). |
raised-parked | The Drydock wakes — a Happy Ghast takes the berth ({charges} recalls, {radius} blocks). |
already-active | This Drydock already holds a berth — break the pattern to still it. |
broken | The Drydock breaks — its claim on the berth fades. |
overlap | Another Drydock already claims part of this pattern. |
limit | The server's Drydock safety limit has been reached. |
registration-uncertain | The Drydock's state could not be verified; an administrator should inspect it. |
consume-failed | The Drydock pattern could not be consumed safely. |
parked | The Happy Ghast takes the berth — it will not fade. |
already-stabled | The Happy Ghast already rests on this Drydock. |
recalled | The Happy Ghast returns to the Drydock ({charges} left). |
released | The Drydock lets its Happy Ghast go. |
no-ghast | No Happy Ghast is near enough to take the berth. |
no-charges | The Drydock has no recalls left. |
not-owner | This Drydock answers only to its keeper. |
other-dock | That Happy Ghast already belongs to another Drydock. |
ghast-gone | The Happy Ghast could not be called home. |
cross-world-denied | The Drydock cannot call across worlds. |
ward-suppressed-use | The Drydock stays cold — a Teleport Ward holds the berth still. |
cannot-dock | A summoned Happy Ghast will not take a Drydock berth. |
persistence-failed | The Drydock could not be updated safely. |