Impact Driver
Binds endless charges to flint. In a Master's exemption chest, the run updates neighboring blocks. Works with Silkier Touch and Recollection.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Smooth Stone Slab × 12needs a particular block state · spent when the rune wakes
- Redstone Dust × 4spent when the rune wakes
- Redstone Torch × 4spent when the rune wakes
- Anvil, Chipped Anvil, or Damaged Anvil × 1spent when the rune wakesTakes Anvil, Chipped Anvil, Damaged Anvil.
/runic buildplaces Anvil.
How it works
Impact Driver binds endless charges to a piece of flint. Lay the flint loose in a Reality Master's exemption chest, and the run updates the neighbouring blocks as it places, so redstone, rails, and liquids react to each new block.
It works alongside Silkier Touch and Recollection in the same chest.
See Reality Anchor and Master for the exemption chest.
Enchantment
The enchantment is called Impact Driver. Hold flint while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/impactdriver.yml. Every rune file also carries the shared settings described in Rune files.
Impact Driver has no settings of its own beyond the shared ones.
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |