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Impact Driver

Binds endless charges to flint. In a Master's exemption chest, the run updates neighboring blocks. Works with Silkier Touch and Recollection.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABAAACAABCDCBAACAAABA
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Smooth Stone Slab × 12
    needs a particular block state · spent when the rune wakes
  • Redstone Dust × 4
    spent when the rune wakes
  • Redstone Torch × 4
    spent when the rune wakes
  • Anvil, Chipped Anvil, or Damaged Anvil × 1
    spent when the rune wakes
    Takes Anvil, Chipped Anvil, Damaged Anvil.
    /runic build places Anvil.

How it works​

Impact Driver binds endless charges to a piece of flint. Lay the flint loose in a Reality Master's exemption chest, and the run updates the neighbouring blocks as it places, so redstone, rails, and liquids react to each new block.

It works alongside Silkier Touch and Recollection in the same chest.

See Reality Anchor and Master for the exemption chest.

Enchantment​

The enchantment is called Impact Driver. Hold flint while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/impactdriver.yml. Every rune file also carries the shared settings described in Rune files.

Impact Driver has no settings of its own beyond the shared ones.

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).