Magic Lasso
Binds a forged tool that ropes a creature to an unbreakable lead — click again to set it loose. Each capture spends one charge.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 32Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Torch × 4spent when the rune wakes
- Redstone Dust × 13spent when the rune wakes
How it works
Magic Lasso binds a forged Runic tool that ropes creatures. Right-click a creature with the tool, and it is tied to you on an unbreakable lead. The lasso tightens; the creature is yours to lead. (63 left) Each capture spends one charge.
The lead holds through anything. Distance, shears, and an empty-hand click leave it tied. Right-click the creature again with a lasso-bound tool to set it loose. The lasso slips free.
Following you
- A creature more than 8 blocks away is pulled toward you.
- A creature more than 16 blocks away is brought to your side at once.
- The tether lets go if you leave the world or go offline.
The lasso binds only to tools forged on a Runic Anvil.
Enchantment
The enchantment is called Magic Lasso. Hold a tool while you wake the rune.
Items that take it: Flint and Steel, Wooden Shovel, Wooden Pickaxe, Wooden Axe, Wooden Hoe, Copper Shovel, Copper Pickaxe, Copper Axe, Copper Hoe, Stone Shovel, Stone Pickaxe, Stone Axe, Stone Hoe, Golden Shovel, Golden Pickaxe, Golden Axe, Golden Hoe, Iron Shovel, Iron Pickaxe, Iron Axe, Iron Hoe, Diamond Shovel, Diamond Pickaxe, Diamond Axe, Diamond Hoe, Netherite Shovel, Netherite Pickaxe, Netherite Axe, Netherite Hoe, Fishing Rod, Shears, and Brush.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/magiclasso.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
pull-distance | 8 | Blocks of distance past which the lasso tugs the creature toward you (1 to 64). |
teleport-distance | 16 | Blocks of distance past which the creature is teleported to you (pull-distance to 256). |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 64 | 141 | 324 | 810 | 2106 | 5686 | 17058 |
Messages
7 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
untied | The lasso slips free. |
already-tethered | That creature is already tethered. |
no-purchase | The lasso finds no purchase on that creature. |
tied | The lasso tightens; the creature is yours to lead. ({charges} left) |