Reality Anchor
Marks out a cuboid with five emerald bounds and commits the region for Reality Masters to copy.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
TTTTAAATTA↑B→ATTABBBATTA←B↓ATTAAATTTT
CCCDCCCCCCDCCDCCCCCCDCCC
- Tier block × 16Every T is the same block, and that block’s Tier sets the rune’s strength.
- Signature block × 4Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
- Air or a Tier 0 block × 37Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Iron Block × 12stays after use
- Emerald Block × 5stays after use
- Redstone Dust × 20must be lit · stays after use
- Redstone Torch × 4must be lit · stays after use
How it works
A Reality Anchor marks out a box of the world as a template for a Reality Master to copy.
- Build the Anchor with your signature in the four corner cells and right-click the centre emerald with an empty hand. Five emerald bounds rise, one north, east, south, west, and above.
- Right-click a bound to slide it one block along its line, until the box holds your build.
- Right-click the centre again to commit the template. Reality is anchored — 4212 blocks await a Reality Master.
The Anchor's Tier sets how far the bounds may reach and how many blocks the template may hold, from 15 blocks and 729 blocks at Tier 1 up to 100 blocks and 500,000 blocks at Tier 7.
The template stays live, so changes inside the bounds show up in the next copy. Only one Anchor may hold a signature.
See Reality Anchor and Master for the full guide.
Configuration
These are the defaults in plugins/Runic/runes/realityanchor.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
radii-by-tierMax distance from the Anchor center to a bound emerald, by pattern Tier (1–7). Horizontal axes use radius+1; vertical uses radius*2+1. | 15 | 20 | 25 | 30 | 35 | 50 | 100 |
volume-caps-by-tierMax cuboid volume (inclusive) that Tier may commit as ready. | 729 | 2197 | 12167 | 19683 | 27000 | 103823 | 500000 |
Messages
10 messages this rune can show
| Key | Default text |
|---|---|
empty-hand | The Reality Anchor answers only an empty hand. |
need-ink | The Reality Anchor needs Tier blocks — redraw its pattern in a Tier 1 or higher material. |
limit | The server's Reality Anchor safety limit has been reached. |
signature-taken | Another Reality Anchor already holds this signature. |
setup | Reality Anchor awakens — {raised} bound(s) raised, {found} claimed ({missing} missing). |
pattern-broken | The Reality Anchor needs its sixteen Tier {tier} blocks and twelve iron blocks standing whole. |
bounds-incomplete | All five bounding blocks must stand in range before reality can be anchored. |
too-large | This region holds {count} blocks — Tier {tier} can only anchor {cap}. Rebuild with higher-Tier blocks. |
anchored | Reality is anchored — {count} blocks await a Reality Master. |
bound-protected | Bounding blocks yield only to a pickaxe. |