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Reality Anchor

Marks out a cuboid with five emerald bounds and commits the region for Reality Masters to copy.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

7 × 7, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
TTTTAAATTA↑B→ATTABBBATTA←B↓ATTAAATTTT
Layer 2 (top)
CCCDCCCCCCDCCDCCCCCCDCCC
  • Tier block × 16
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 37
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Iron Block × 12
    stays after use
  • Emerald Block × 5
    stays after use
  • Redstone Dust × 20
    must be lit · stays after use
  • Redstone Torch × 4
    must be lit · stays after use

How it works​

A Reality Anchor marks out a box of the world as a template for a Reality Master to copy.

  1. Build the Anchor with your signature in the four corner cells and right-click the centre emerald with an empty hand. Five emerald bounds rise, one north, east, south, west, and above.
  2. Right-click a bound to slide it one block along its line, until the box holds your build.
  3. Right-click the centre again to commit the template. Reality is anchored — 4212 blocks await a Reality Master.

The Anchor's Tier sets how far the bounds may reach and how many blocks the template may hold, from 15 blocks and 729 blocks at Tier 1 up to 100 blocks and 500,000 blocks at Tier 7.

The template stays live, so changes inside the bounds show up in the next copy. Only one Anchor may hold a signature.

See Reality Anchor and Master for the full guide.

Configuration​

These are the defaults in plugins/Runic/runes/realityanchor.yml. Every rune file also carries the shared settings described in Rune files.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radii-by-tier
Max distance from the Anchor center to a bound emerald, by pattern Tier (1–7). Horizontal axes use radius+1; vertical uses radius*2+1.
152025303550100
volume-caps-by-tier
Max cuboid volume (inclusive) that Tier may commit as ready.
7292197121671968327000103823500000

Messages​

10 messages this rune can show
KeyDefault text
empty-handThe Reality Anchor answers only an empty hand.
need-inkThe Reality Anchor needs Tier blocks — redraw its pattern in a Tier 1 or higher material.
limitThe server's Reality Anchor safety limit has been reached.
signature-takenAnother Reality Anchor already holds this signature.
setupReality Anchor awakens — {raised} bound(s) raised, {found} claimed ({missing} missing).
pattern-brokenThe Reality Anchor needs its sixteen Tier {tier} blocks and twelve iron blocks standing whole.
bounds-incompleteAll five bounding blocks must stand in range before reality can be anchored.
too-largeThis region holds {count} blocks — Tier {tier} can only anchor {cap}. Rebuild with higher-Tier blocks.
anchoredReality is anchored — {count} blocks await a Reality Master.
bound-protectedBounding blocks yield only to a pickaxe.