Reality Master
Copies a ready Anchor's region into the world, oriented by its piston. Breaks spend charges; placings draw from its stores.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Signature block × 4Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
- Optional cell × 5Leave it empty or place a block here; the rune wakes either way.
- Air or a Tier 0 block × 40Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Iron Block × 20stays after use
- Redstone Lamp × 4must be lit · stays after use
- Emerald Block × 4stays after use
- Piston or Sticky Piston × 1stays after useTakes Piston, Sticky Piston.
/runic buildplaces Piston. - Redstone Dust × 16must be lit · stays after use
- Redstone Torch × 4must be lit · stays after use
How it works
A Reality Master rebuilds the template of the Reality Anchor that shares its signature. Build it around a piston and right-click the piston with an empty hand to start a run. Reality Master engages — tethered (0 charges). Stay within 8 chunks.
- The piston's facing decides where the copy lands: up builds around the Master, down builds beneath it, and a side starts just past its edge.
- Supplies come from chests on the four edge seats and from your inventory. Blocks it breaks go into those chests.
- Charges. Each block it breaks costs one charge. It refuels as it runs from redstone dust, redstone blocks, or Tier blocks in an Aether Chest on a seat.
This Master places and breaks blocks up to Tier 3. The Reality Master (Advanced) reaches Tier 7.
Run options
The seat above the piston holds an optional chest of exemptions: materials in it are left alone. Enchanted items laid loose in that chest change the run:
| Item | Effect |
|---|---|
| Silkier Touch | Broken blocks drop as themselves. |
| Recollection diamond | Switches the run's growing sphere to a cube, or back. |
| Impact Driver flint | Updates neighbouring blocks as the run places. |
| Decimator disc | Each disc speeds the run up. |
A sticky piston at the heart makes the Master skip air, so it only adds and replaces blocks. A run you start by hand stops if you stray more than 8 chunks away.
See Reality Anchor and Master for the full guide.
Configuration
These are the defaults in plugins/Runic/runes/realitymaster.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
spherical | true | When true, the edit sphere is spherical. When false, it is a cube. |
break-cost | 1 | Charges each broken block costs (0 = breaking is free). |
edits-per-period | 1 | |
period-ticks | 2 | |
max-build-tier | 3 | |
max-break-tier | 3 | |
tether-chunk-range | 8 |
Messages
14 messages this rune can show
| Key | Default text |
|---|---|
empty-hand | The Reality Master answers only an empty hand. |
need-owner | A mage must first bind this Reality Master by hand. |
no-anchor | No Reality Anchor answers this signature. |
anchor-not-ready | A Reality Anchor holds this signature, but reality is not anchored yet — empty-hand click its center again. |
anchor-incomplete | The Reality Anchor's bounds are incomplete. |
limit | The server's Reality Master safety limit has been reached. |
wrong-master | An Advanced Reality Master already claims this piston. |
started | Reality Master engages — tethered ({charges} charges). Stay within {chunks} chunks. |
started-untethered | Reality Master engages untethered ({charges} charges). |
tether-broke | You strayed too far — the Reality Master shuts down. |
complete | The Reality Master finishes its pass and rests. |
pattern-broken | The Reality Master pattern breaks — the run ends. |
anchor-lost | The Reality Anchor is no longer ready — the Master shuts down. |
out-of-fuel | The Reality Master runs out of charge and fuel — the run ends. |