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Reality Master

Copies a ready Anchor's region into the world, oriented by its piston. Breaks spend charges; placings draw from its stores.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

7 × 7, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
A?ABAAABAA↑C→AA?ACDCA?AA←C↓AABAAABA?A
Layer 2 (top)
EEEFEEEEEF?FEEEEEFEEE
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Optional cell × 5
    Leave it empty or place a block here; the rune wakes either way.
  • Air or a Tier 0 block × 40
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Iron Block × 20
    stays after use
  • Redstone Lamp × 4
    must be lit · stays after use
  • Emerald Block × 4
    stays after use
  • Piston or Sticky Piston × 1
    stays after use
    Takes Piston, Sticky Piston.
    /runic build places Piston.
  • Redstone Dust × 16
    must be lit · stays after use
  • Redstone Torch × 4
    must be lit · stays after use

How it works​

A Reality Master rebuilds the template of the Reality Anchor that shares its signature. Build it around a piston and right-click the piston with an empty hand to start a run. Reality Master engages — tethered (0 charges). Stay within 8 chunks.

  • The piston's facing decides where the copy lands: up builds around the Master, down builds beneath it, and a side starts just past its edge.
  • Supplies come from chests on the four edge seats and from your inventory. Blocks it breaks go into those chests.
  • Charges. Each block it breaks costs one charge. It refuels as it runs from redstone dust, redstone blocks, or Tier blocks in an Aether Chest on a seat.

This Master places and breaks blocks up to Tier 3. The Reality Master (Advanced) reaches Tier 7.

Run options​

The seat above the piston holds an optional chest of exemptions: materials in it are left alone. Enchanted items laid loose in that chest change the run:

ItemEffect
Silkier TouchBroken blocks drop as themselves.
Recollection diamondSwitches the run's growing sphere to a cube, or back.
Impact Driver flintUpdates neighbouring blocks as the run places.
Decimator discEach disc speeds the run up.

A sticky piston at the heart makes the Master skip air, so it only adds and replaces blocks. A run you start by hand stops if you stray more than 8 chunks away.

See Reality Anchor and Master for the full guide.

Configuration​

These are the defaults in plugins/Runic/runes/realitymaster.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
sphericaltrueWhen true, the edit sphere is spherical. When false, it is a cube.
break-cost1Charges each broken block costs (0 = breaking is free).
edits-per-period1
period-ticks2
max-build-tier3
max-break-tier3
tether-chunk-range8

Messages​

14 messages this rune can show
KeyDefault text
empty-handThe Reality Master answers only an empty hand.
need-ownerA mage must first bind this Reality Master by hand.
no-anchorNo Reality Anchor answers this signature.
anchor-not-readyA Reality Anchor holds this signature, but reality is not anchored yet — empty-hand click its center again.
anchor-incompleteThe Reality Anchor's bounds are incomplete.
limitThe server's Reality Master safety limit has been reached.
wrong-masterAn Advanced Reality Master already claims this piston.
startedReality Master engages — tethered ({charges} charges). Stay within {chunks} chunks.
started-untetheredReality Master engages untethered ({charges} charges).
tether-brokeYou strayed too far — the Reality Master shuts down.
completeThe Reality Master finishes its pass and rests.
pattern-brokenThe Reality Master pattern breaks — the run ends.
anchor-lostThe Reality Anchor is no longer ready — the Master shuts down.
out-of-fuelThe Reality Master runs out of charge and fuel — the run ends.