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Recall

Enchants a held item with homecoming: bind it at the torch, and clicking with it thereafter returns you here.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

AAAAAABAAAAAA
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Dust × 12
    spent when the rune wakes
  • Redstone Torch × 1
    spent when the rune wakes

How it works​

Recall enchants a held item with homecoming. Build the pattern where you want to return, then hold any item and right-click the redstone torch at its heart. The item remembers that spot and carries four charges.

Right-click with the item anywhere to return, landing on top of the spot. The world folds, and you are recalled. Each trip spends one charge.

Good to know​

  • Recall stays cold inside a Teleport Ward.
  • A Recall bound on a Faith island follows the island when it moves.
  • Cross-world trips follow the server's teleport.cross-world setting.
  • An item cannot carry both Recall and Bundle Courier.

See Travel for more.

Enchantment​

The enchantment is called Recall. Hold any item while you wake the rune.

Conflicts with 8 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/recall.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite charges, false = infinite charges
charges4Charges bound onto the item. The pattern has no Tier blocks.

Messages​

8 messages this rune can show
KeyDefault text
ward-suppressed-useThe recall stays cold — a Teleport Ward holds the world still here.
no-bindingThe item remembers no place.
world-unloadedThe remembered world is not loaded.
cross-world-deniedThis binding leads to another world, and such travel is forbidden here.
spentThe recall binding is spent.
successThe world folds, and you are recalled.
unsafe-destinationNo safe landing space could be found at the destination.
travel-failedSomething prevented the teleport.