Recollection
Binds endless charges to a diamond; placed in a Master's exemption chest, it turns that rune's pathing inside out for the run.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Smooth Stone Slab × 12spent when the rune wakes
- Lapis Lazuli Block × 3spent when the rune wakes
- Redstone Block × 3spent when the rune wakes
- Emerald Block × 3spent when the rune wakes
How it works
Recollection binds endless charges to a diamond. Its power shows in a Reality Master's exemption chest or a Reality Auditor. Lay it loose there, and the run changes the shape of its working front for that run.
A Master normally works outward from its piston as a growing sphere, nearest blocks first. With a Recollection diamond in the exemption chest, the run grows as a cube. On a server that sets spherical: false in the rune's file, the diamond switches the run back to a sphere.
Only diamonds in the chest's own slots count. A diamond inside a shulker box or bundle does nothing.
Related
- Impact Driver and Decimator are the other run options, and they work together with Recollection.
- Reality Anchor and Master explains the exemption chest.
Enchantment
The enchantment is called Recollection. Hold a diamond while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/recollection.yml. Every rune file also carries the shared settings described in Rune files.
Recollection has no settings of its own beyond the shared ones.
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |