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Recollection

Binds endless charges to a diamond; placed in a Master's exemption chest, it turns that rune's pathing inside out for the run.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

AAAABCDAACDBAADBCAAAA
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Smooth Stone Slab × 12
    spent when the rune wakes
  • Lapis Lazuli Block × 3
    spent when the rune wakes
  • Redstone Block × 3
    spent when the rune wakes
  • Emerald Block × 3
    spent when the rune wakes

How it works​

Recollection binds endless charges to a diamond. Its power shows in a Reality Master's exemption chest or a Reality Auditor. Lay it loose there, and the run changes the shape of its working front for that run.

A Master normally works outward from its piston as a growing sphere, nearest blocks first. With a Recollection diamond in the exemption chest, the run grows as a cube. On a server that sets spherical: false in the rune's file, the diamond switches the run back to a sphere.

Only diamonds in the chest's own slots count. A diamond inside a shulker box or bundle does nothing.

Enchantment​

The enchantment is called Recollection. Hold a diamond while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/recollection.yml. Every rune file also carries the shared settings described in Rune files.

Recollection has no settings of its own beyond the shared ones.

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).