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SeqGull

Offer Sequacious's head at the quartz to wake SeqGull, an iron bird that flaps, flies, and may climb. A mob head on the wall changes its hunt. Two minutes, then the magic lifts.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
A
Layer 2 (top)
BCDCE
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Oak Fence Gate × 1
    needs a particular block state · stays after use
  • Lever × 1
    needs a particular block state · stays after use
  • Iron Trapdoor × 2
    needs a particular block state · stays after use
  • Smooth Quartz × 1
    stays after use
  • Any of 7 blocks × 1
    stays after use
    Takes any of 7 blocks
    • Blocks: Creeper Head (on a wall), Dragon Head (on a wall), Piglin Head (on a wall), Player Head (on a wall), Skeleton Skull (on a wall), Wither Skeleton Skull (on a wall), Zombie Head (on a wall)
    /runic build places Player Head (on a wall).

How it works​

SeqGull is an iron bird that flaps, flies, and climbs. Hold the head of Sequacious and right-click the smooth quartz. The head is spent and the drawing takes to the air. SeqGull wakes and takes to the air. After two minutes it settles and the magic lifts.

The wall head​

The head mounted on the bird's wall seat decides how it hunts players within 32 blocks:

Wall headBehaviour
SequaciousA gentle flight.
ZombieStrikes players it touches.
CreeperExplodes when a player touches it.
SkeletonShoots arrows at the nearest player.
Wither skeletonShoots wither skulls, and withers players it touches.
DragonShoots dragon fireballs, and breathes on players it touches.
PiglinDrops gold nuggets as it flies.

Building tips​

  • The gate, lever, trapdoors, and wall head must face as the pattern shows.
  • Breaking any block of the flying bird tears its magic down.

Configuration​

These are the defaults in plugins/Runic/runes/seqgull.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
duration-ticks2400How long a SeqGull flies before it tears down, in game ticks.
formation-radius16How far companion birds stay in formation, in blocks.
projectile-range32How far hunting variants look for players, in blocks.
contact-damage2Damage dealt when a hunting variant touches a player.
flap-soundENTITY_PHANTOM_FLAPAction sounds (Bukkit Sound name; 'none' or blank silences). Missing names on older servers fall back to phantom / bat / skeleton cues.
flap-sound-volume0.45
flap-sound-pitch1.35
fly-soundENTITY_PHANTOM_FLAP
fly-sound-volume0.7
fly-sound-pitch0.9
climb-soundENTITY_BAT_TAKEOFF
climb-sound-volume0.55
climb-sound-pitch1.15
turn-soundENTITY_ITEM_FRAME_ROTATE_ITEM
turn-sound-volume0.5
turn-sound-pitch0.85
ended-soundENTITY_PHANTOM_AMBIENT
ended-sound-volume0.7
ended-sound-pitch0.65
broken-soundENTITY_PHANTOM_DEATH
broken-sound-volume0.8
broken-sound-pitch0.75
shoot-soundENTITY_SKELETON_SHOOT
shoot-sound-volume0.85
shoot-sound-pitch1
strike-soundENTITY_PLAYER_HURT
strike-sound-volume0.65
strike-sound-pitch0.9
drop-soundENTITY_ITEM_PICKUP
drop-sound-volume0.5
drop-sound-pitch1.15

Messages​

12 messages this rune can show
KeyDefault text
need-headSeqGull answers only the head of Sequacious.
wrong-headA player head on SeqGull must be Sequacious.
wrong-facingThe gate, lever, trapdoors, and wall head must face as SeqGull demands.
already-activeThis SeqGull is already in the air.
overlapAnother SeqGull already claims part of this pattern.
limitThe server's SeqGull safety limit has been reached.
inventory-changedYour held head changed before SeqGull could wake.
bind-failedSeqGull could not take form here.
raisedSeqGull wakes and takes to the air.
endedSeqGull settles — the magic lifts.
brokenSeqGull frays — the magic lifts.
explodedSeqGull bursts — the pattern is gone.