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Summoner

An iron cage that releases what a True Mob head holds — the creature returns exactly as it was sealed. Rune and head are spent.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABCBABCBCCDCCBCBABCBA
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Torch × 4
    spent when the rune wakes
  • Redstone Dust × 8
    spent when the rune wakes
  • Iron Bars × 8
    spent when the rune wakes
  • Slime Block × 1
    spent when the rune wakes

How it works​

The Summoner releases what a True Mob head holds. Hold the head and right-click the slime block at the heart of the iron cage. The rune and the head are spent, and the creature steps out exactly as it was sealed. The Summoner releases Wolf from its sealed head.

Only a True Mob head will do. The Summoner answers only a True Mob head. A head whose seal is broken cannot be summoned.

Configuration​

These are the defaults in plugins/Runic/runes/summoner.yml. Every rune file also carries the shared settings described in Rune files.

Summoner has no settings of its own beyond the shared ones.

Messages​

7 messages this rune can show
KeyDefault text
need-truemobThe Summoner answers only a True Mob head.
corrupt-headThat True Mob head's seal is broken — it cannot be summoned.
summonedThe Summoner releases {mob} from its sealed head.
summon-failedThe seal would not open — that creature could not be summoned.
inventory-changedYour held head changed before the Summoner could answer.
consume-failedThe Summoner pattern cannot be consumed safely.
transaction-failedThe Summoner could not safely consume its ingredients.