Summoner
An iron cage that releases what a True Mob head holds — the creature returns exactly as it was sealed. Rune and head are spent.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Torch × 4spent when the rune wakes
- Redstone Dust × 8spent when the rune wakes
- Iron Bars × 8spent when the rune wakes
- Slime Block × 1spent when the rune wakes
How it works
The Summoner releases what a True Mob head holds. Hold the head and right-click the slime block at the heart of the iron cage. The rune and the head are spent, and the creature steps out exactly as it was sealed. The Summoner releases Wolf from its sealed head.
Only a True Mob head will do. The Summoner answers only a True Mob head. A head whose seal is broken cannot be summoned.
Configuration
These are the defaults in plugins/Runic/runes/summoner.yml. Every rune file also carries the shared settings described in Rune files.
Summoner has no settings of its own beyond the shared ones.
Messages
7 messages this rune can show
| Key | Default text |
|---|---|
need-truemob | The Summoner answers only a True Mob head. |
corrupt-head | That True Mob head's seal is broken — it cannot be summoned. |
summoned | The Summoner releases {mob} from its sealed head. |
summon-failed | The seal would not open — that creature could not be summoned. |
inventory-changed | Your held head changed before the Summoner could answer. |
consume-failed | The Summoner pattern cannot be consumed safely. |
transaction-failed | The Summoner could not safely consume its ingredients. |