Surface Tension
Enchants a held slimeball: a touch conjures a still water source in the space beside the block you click.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
T
ABABCBABA
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Glass × 4spent when the rune wakes
- Snow Block × 4spent when the rune wakes
- Water × 1source blocks only · spent when the rune wakes
How it works
Surface Tension enchants a slimeball. Right-click a block with it, and a still water source appears in the space beside the face you clicked. The source holds its place and never flows. Each source spends one charge.
Tips
- Set water for farms, elevators, or a quick fall breaker without carrying buckets.
- Magma Gel does the same with lava.
Enchantment
The enchantment is called Surface Tension. Hold a slimeball while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/surfacetension.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 4 | 9 | 21 | 53 | 138 | 373 | 1119 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |