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Surface Tension

Enchants a held slimeball: a touch conjures a still water source in the space beside the block you click.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
T
Layer 2 (top)
ABABCBABA
  • Tier block × 1
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Glass × 4
    spent when the rune wakes
  • Snow Block × 4
    spent when the rune wakes
  • Water × 1
    source blocks only · spent when the rune wakes

How it works​

Surface Tension enchants a slimeball. Right-click a block with it, and a still water source appears in the space beside the face you clicked. The source holds its place and never flows. Each source spends one charge.

Tips​

  • Set water for farms, elevators, or a quick fall breaker without carrying buckets.
  • Magma Gel does the same with lava.

Enchantment​

The enchantment is called Surface Tension. Hold a slimeball while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/surfacetension.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
4921531383731119

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).