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Transport Rings

Paired pads that ferry travelers between matching signatures amid rising rings. Raised on the gold heart; ridden from the ring.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

9 × 9, one layer. Drawn flat on the ground, facing any compass direction.

AAAAABBBAAABCTCBAABCC↑CCBAABT←D→TBAABCC↓CCBAABCTCBAAABBBAAAAA
  • Tier block × 4
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Signature block × 4
    Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
  • Air or a Tier 0 block × 20
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Chiseled Stone Bricks × 24
    stays after use
  • Pearlescent Froglight × 16
    all 16 hold the same block, set the same way · needs a particular block state · stays after use
    On older servers: Sea Lantern.
  • Lodestone × 12
    stays after use
    On older servers: Iron Block.
  • Gold Block × 1
    stays after use

How it works​

Transport Rings are a pair of nine-by-nine pads that share a signature. Everyone and everything standing on one pad, up to six blocks high, travels to the other.

  1. Build both pads with the same signature, and clear the six layers of space above each.
  2. Right-click each gold heart to attune it. Transport Rings drink the signature and wait (Tier 3). Two pads at most share one signature.
  3. Step onto a pad and right-click the ring to ride. The Transport Rings begin to turn.

Riders stay mounted on their horses, boats, and minecarts.

Tier and direction​

  • Pads of equal Tier trade places, so whoever waits on the far pad comes back the other way.
  • A higher-Tier pad sends its load one way to a lower one.
  • A lower-Tier pad cannot reach a higher one. This pad (Tier 2) cannot reach the far pad (Tier 4).

After a trip the rings rest for twenty seconds, and three seconds after a failed one.

See Travel for more.

Configuration​

These are the defaults in plugins/Runic/runes/transportrings.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
success-cooldown-ticks400
fail-cooldown-ticks60
cycle-start-soundBLOCK_BEACON_ACTIVATECycle / animation sounds (Bukkit Sound name; 'none' silences). Missing names on older servers fall back to piston / trident / phantom whooshes.
cycle-start-sound-volume1
cycle-start-sound-pitch1.15
ring-raise-soundBLOCK_VAULT_OPEN_SHUTTER
ring-raise-sound-volume0.55
ring-raise-sound-pitch1
ring-lower-soundBLOCK_VAULT_CLOSE_SHUTTER
ring-lower-sound-volume0.55
ring-lower-sound-pitch0.95
light-raise-soundENTITY_BREEZE_SHOOT
light-raise-sound-volume0.75
light-raise-sound-pitch1.25
light-lower-soundENTITY_BREEZE_LAND
light-lower-sound-volume0.65
light-lower-sound-pitch0.85
travel-soundENTITY_ENDERMAN_TELEPORT
travel-sound-volume1
travel-sound-pitch1
cycle-end-soundBLOCK_BEACON_DEACTIVATE
cycle-end-sound-volume0.7
cycle-end-sound-pitch0.9

Messages​

13 messages this rune can show
KeyDefault text
tier-too-lowThis pad (Tier {originTier}) cannot reach the far pad (Tier {destTier}).
attunedTransport Rings drink the signature and wait (Tier {tier}).
already-boundThese Transport Rings are already awake.
signature-fullTwo Transport Rings already share this signature.
obstructedClear the six layers above the rings before attuning.
interfereThere is already magic here that interferes.
no-partnerNo paired Transport Rings answer this signature.
cooldownThe rings rest for {seconds}s.
cycle-failThe rings find their path blocked — try again shortly.
cycle-startThe Transport Rings begin to turn.
destroyedThe Transport Rings fall silent.
limitThe server's Transport Rings safety limit has been reached.
world-unloadedThe destination world is not loaded.