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True Mob

A still end-stone pond that seals a creature, name and nature, into a True Mob head — to be released elsewhere exactly as it was.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
ABBBABCBCBBBCBBBBBABBA
Layer 2 (top)
DDD
  • Air or a Tier 0 block × 25
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Redstone Torch × 4
    stays after use
  • End Stone × 15
    stays after use
  • Water × 3
    source blocks only · stays after use
  • Lily Pad × 3
    stays after use

How it works​

True Mob is a still end-stone pond that seals a creature, name and nature, into a head. Right-click the centre lily pad to bind it. True Mob waits — the first creature into the middle pads will be sealed into a head.

The first creature, other than a player, to enter the middle three-by-three on the lily plane is sealed into a True Mob head, and the rune is spent. The head keeps everything about the creature: its name, its health, its gear, and its nature.

Releasing it​

Carry the head to a Summoner to release the creature elsewhere, exactly as it was. Use it to move a named pet, a trader, or a favourite horse across the world.

Breaking or blowing up any block of the pond before it catches something collapses the trap.

Configuration​

These are the defaults in plugins/Runic/runes/truemob.yml. Every rune file also carries the shared settings described in Rune files.

True Mob has no settings of its own beyond the shared ones.

Messages​

4 messages this rune can show
KeyDefault text
boundTrue Mob waits — the first creature into the middle pads will be sealed into a head.
already-boundThis True Mob is already watching — wait for a creature to enter the pads.
bind-failedThe True Mob could not take root here.
brokenThe True Mob collapses — its seal is broken.