True Mob
A still end-stone pond that seals a creature, name and nature, into a True Mob head — to be released elsewhere exactly as it was.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 25Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
Keys
- Redstone Torch × 4stays after use
- End Stone × 15stays after use
- Water × 3source blocks only · stays after use
- Lily Pad × 3stays after use
How it works
True Mob is a still end-stone pond that seals a creature, name and nature, into a head. Right-click the centre lily pad to bind it. True Mob waits — the first creature into the middle pads will be sealed into a head.
The first creature, other than a player, to enter the middle three-by-three on the lily plane is sealed into a True Mob head, and the rune is spent. The head keeps everything about the creature: its name, its health, its gear, and its nature.
Releasing it
Carry the head to a Summoner to release the creature elsewhere, exactly as it was. Use it to move a named pet, a trader, or a favourite horse across the world.
Breaking or blowing up any block of the pond before it catches something collapses the trap.
Configuration
These are the defaults in plugins/Runic/runes/truemob.yml. Every rune file also carries the shared settings described in Rune files.
True Mob has no settings of its own beyond the shared ones.
Messages
4 messages this rune can show
| Key | Default text |
|---|---|
bound | True Mob waits — the first creature into the middle pads will be sealed into a head. |
already-bound | This True Mob is already watching — wait for a creature to enter the pads. |
bind-failed | The True Mob could not take root here. |
broken | The True Mob collapses — its seal is broken. |