Warp
Sends everyone in its cabin through stone to the next open hollow — up, down, or sideways. Higher Tier searches farther. The rune is spent in the passage.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Down
- Up
- North
- East
- South
- West
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 6Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 6Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 6Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 6Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 6Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 6Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
How it works
Warp sends everyone in its small cabin straight through stone to the next open space. It comes in six forms, one for each direction: up, down, north, east, south, and west. The direction you build is the direction you go. The whole rune is spent in the passage.
Higher Tier blocks search farther for open space:
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Reach in blocks | 64 | 96 | 128 | 160 | 192 | 256 | 512 |
No open space lies within this Tier's reach (64 blocks) — higher-Tier blocks search farther. Bedrock, barriers, and the void stop the search. The warp is sealed — bedrock, barrier, or the void bars the way.
Tips
- An upward Warp is a quick escape from a deep mine.
/runic build warp northbuilds a chosen direction.
See Travel for more.
Configuration
These are the defaults in plugins/Runic/runes/warp.yml. Every rune file also carries the shared settings described in Rune files.
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
depths-by-tierHow far the cabin searches for open space, in blocks, per pattern Tier. | 64 | 96 | 128 | 160 | 192 | 256 | 512 |
Messages
4 messages this rune can show
| Key | Default text |
|---|---|
blocked | The warp is sealed — bedrock, barrier, or the void bars the way. |
no-space | No open space lies within this Tier's reach ({depth} blocks) — higher-Tier blocks search farther. |
travel-failed | Something prevented the warp. |
success | {count} warp {direction} into open space. |