Aether Goggles
A helmet blessing of endless sight: nearby magic glows in its school's color, and the compass names the persistent runes in range.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 16spent when the rune wakes
- Tinted Glass × 16spent when the rune wakes
- Redstone Torch × 4spent when the rune wakes
- Redstone Block × 1spent when the rune wakes
- Gilded Blackstone × 4spent when the rune wakes
- Diamond Block × 1spent when the rune wakes
- Gold Block × 1spent when the rune wakes
- Emerald Block × 1spent when the rune wakes
- Lapis Lazuli Block × 1spent when the rune wakes
How it works
Aether Goggles bless a helmet with endless sight. While you wear it, nearby Runic magic glows in the colour of its school, and the compass lists the standing runes around you.
- Glowing markers appear on magic within 32 blocks.
- The compass and action bar name standing runes within 80 blocks.
The blessing never runs out. It binds to iron, golden, and chainmail helmets forged on a Runic Anvil.
Related
Runic Sight shows magic to staff in even more detail.
Enchantment
The enchantment is called Aether Goggles. Hold an iron, gold, or chainmail helmet while you wake the rune.
Items that take it: Chainmail Helmet, Iron Helmet, and Golden Helmet.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/aethergoggles.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
marker-radius | 32 | How far glow markers appear, in blocks. |
compass-radius | 80 | How far compass / action-bar targets are listed, in blocks. |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |