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Aether Goggles

A helmet blessing of endless sight: nearby magic glows in its school's color, and the compass names the persistent runes in range.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

7 × 7, one layer. Drawn flat on the ground, facing any compass direction.

AABAAACBDBCAABEBEBABFBGBHBABEBEBAACBIBCAAABAA
  • Air or a Tier 0 block × 4
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Dust × 16
    spent when the rune wakes
  • Tinted Glass × 16
    spent when the rune wakes
  • Redstone Torch × 4
    spent when the rune wakes
  • Redstone Block × 1
    spent when the rune wakes
  • Gilded Blackstone × 4
    spent when the rune wakes
  • Diamond Block × 1
    spent when the rune wakes
  • Gold Block × 1
    spent when the rune wakes
  • Emerald Block × 1
    spent when the rune wakes
  • Lapis Lazuli Block × 1
    spent when the rune wakes

How it works​

Aether Goggles bless a helmet with endless sight. While you wear it, nearby Runic magic glows in the colour of its school, and the compass lists the standing runes around you.

  • Glowing markers appear on magic within 32 blocks.
  • The compass and action bar name standing runes within 80 blocks.

The blessing never runs out. It binds to iron, golden, and chainmail helmets forged on a Runic Anvil.

Runic Sight shows magic to staff in even more detail.

Enchantment​

The enchantment is called Aether Goggles. Hold an iron, gold, or chainmail helmet while you wake the rune.

Items that take it: Chainmail Helmet, Iron Helmet, and Golden Helmet.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/aethergoggles.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
marker-radius32How far glow markers appear, in blocks.
compass-radius80How far compass / action-bar targets are listed, in blocks.

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).