Damage Sensor
Forges a pad-designator: strike a designated block, and the automation sharing its signature fires.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 2Every T is the same block, and that block’s Tier sets the rune’s strength.
- Signature block × 4Each arm holds a Tier 1+ block other than the Tier block, or stays empty (air or Tier 0). Read by compass direction, the arms spell the rune’s signature.
- Air or a Tier 0 block × 84Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 8stays after use
- Redstone Torch × 1stays after use
- Any block, or none × 1optional: an empty cell works too · spent when the rune wakes
Takes any of 1193 blocks
/runic buildplaces Acacia Log.
How it works
The Damage Sensor forges a pad designator. Hold any item and right-click the pattern, then right-click any block with the item to make it a pad. Damage Sensor pad set. Left-click to fire.
Strike a pad with a left-click to fire its signature. It wakes every block marked under that signature by an Automation Designator, in the order they were marked.
Good to know
- It reaches marked blocks within 32 blocks per Tier, measured as a flat square.
- A pad waits two seconds between fires.
- The runes it wakes act for the player who struck the pad.
- A pad resists breaking. Break it with a Runic sword, a sword that carries bound magic, to remove the pad; it fires one last time as it goes.
- Only the player who set a pad can set it again or remove it. Others hear This Damage Sensor pad answers only to the one who set it. See Ownership.
Tips
Make a target block a pad, and an arrow or a sword swing can open a door across the room.
See Automation for the whole system.
Configuration
These are the defaults in plugins/Runic/runes/damagesensor.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
fire-cooldown-ticks | 40 | Minimum game ticks between successful pad hits (0 = no cooldown). |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Messages
8 messages this rune can show
| Key | Default text |
|---|---|
reject-item | Hold any item to forge the Damage Sensor designator. |
conflict | That tool already carries a conflicting designator. |
absorbed | Your {item} drinks the signature ({charges} designations). |
no-charges | The designator is spent. |
interfere | Existing magic here repels the designator. |
designated | Damage Sensor pad set. Left-click to fire. ({remaining} left) |
limit | The server's damage sensor pad safety limit has been reached. |
not-owner | This Damage Sensor pad answers only to the one who set it. |