Lockpick
Binds an amethyst shard that reads the magic you own — types, signatures, and keys, whispered in chat.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 5Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 28Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Bookshelf × 8spent when the rune wakes
- Redstone Dust × 8spent when the rune wakes
- Enchanting Table × 1spent when the rune wakes
How it works
Lockpick binds an amethyst shard that reads the magic you own. Right-click a block with it, and it lists the magic bound there: its kinds, its signatures, and its keys, whispered in chat. Each reading spends one charge.
The Lockpick reads only your own magic. That magic answers to another hand.
Tips
- Use it to remember which signature a toggle set or a sensor uses.
- To share what you have learned, etch a designator's signature into its lore with the Engraver.
Enchantment
The enchantment is called Lockpick. Hold an amethyst shard while you wake the rune.
Conflicts with 96 other enchantments
Admin Pick, Aether Goggles, Autogyro, Automation Designator, Bogged Quiver, Bow of Translocation, Breeze Step, Brushwright, Bundle Courier, Cold Feet, Containment, Copper Light Bow, Copper Light Tool, Crowbar, Damage Sensor, Decimator, Depth Note, Diver's Helmet, Dragon Heart, Echo Lure, Embedder, Endurance, Farmer's Charm, Flotilla, Ghast Harness, Glimmer Dust, Green Thumb, Hell Maw, Howlmark, Ice Pick, Impact Driver, Inheritance, Knight's Dirt Block, Lament, Latch Block, Leaf Blower, Light Bow, Light Tool, Lock Block, Lock Zone, Loggle Block, Mace Wake, Macuahuitl Blade, Magic Cake, Magic Lasso, Magma Gel, Marrow, Multishot, Ominous Tithe, Oracle, Ovicaptor, Personal Automation Designator, Phase Block, Power Tool, Pyrokinesis, Recall, Recollection, Red Light Bow, Red Light Tool, Rubrik, Runic Radio, Runic Wire, Scribe, Scute Shell, Shield, Siege Bow, Silkier Touch, Smelter, Sniff Trace, Soul Light Bow, Soul Light Tool, Spider Touch, Spleef Block, Splock Block, Sploggle Block, Spring, Surface Tension, Surveyor, Tetherhook, Toggle Block, Torch Bearer, Trailblazer, Tri-Latch Block, Tri-Latch Block (Inverted), Tri-Lock Block, Tri-Lock Block (Inverted), Tri-Loggle Block, Tri-Loggle Block (Inverted), Tri-Phoggle Block, Tri-Sploggle Block, True Mob, Trumpet Call, Vault Diviner, Water Pick, Wraithstep, Zeerix Chest
Configuration
These are the defaults in plugins/Runic/runes/lockpick.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 20 | 44 | 101 | 253 | 658 | 1777 | 5331 |
Messages
8 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
no-charges | The Lockpick has no charges left. |
empty | The Lockpick finds no magic on that block. |
not-owned | That magic answers to another hand. |
reading | Lockpick reading: |
failed | The Lockpick could not read that block. |