Skip to main content

Vault Diviner

Binds a trial key: left-click whispers the nearest vault's kind, claim, state, place, key match, wake, and how spent. Right-click still opens. Higher Tier, more charges.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABTBATCTABTBA
  • Tier block × 4
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Any Copper Block × 4
    spent when the rune wakes
    Takes any of 8 blocks
    • Any Copper Block: Copper Block, Exposed Copper, Oxidized Copper, Waxed Copper Block, Waxed Exposed Copper, Waxed Oxidized Copper, Waxed Weathered Copper, Weathered Copper
    /runic build places Copper Block.
  • Amethyst Block × 4
    spent when the rune wakes
  • Any Copper Bulb × 1
    needs a particular block state · spent when the rune wakes
    Takes any of 8 blocks
    • Any Copper Bulb: Copper Bulb, Exposed Copper Bulb, Oxidized Copper Bulb, Waxed Copper Bulb, Waxed Exposed Copper Bulb, Waxed Oxidized Copper Bulb, Waxed Weathered Copper Bulb, Weathered Copper Bulb
    /runic build places Copper Bulb.

How it works​

Vault Diviner binds a trial key that reads vaults before you open them. Left-click with the key, and it whispers about the nearest vault within 48 blocks: its kind, whether it has been claimed, its state, where it stands, whether your key matches it, how it wakes, and how spent it is.

Each reading spends one charge. The reading never opens the vault, and a right-click still uses the key as normal.

Enchantment​

The enchantment is called Vault Diviner. Hold a trial key while you wake the rune.

Items that take it: Trial Key and Ominous Trial Key.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/vaultdiviner.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
search-radius48How far (blocks) the bound key looks for the nearest vault.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
16358120352814264278

Messages​

13 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).
no-chargesThe Vault Diviner has no charges left.
nothingNo vault answers nearby.
reading-titleVault Diviner:
reading-kindKind: {kind}
reading-claimedClaimed: {claimed}
reading-stateState: {state}
reading-whereWhere: {where}
reading-keyKey: {key}
reading-wakeWake: {wake}
reading-spentSpent: {spent}