Vault Diviner
Binds a trial key: left-click whispers the nearest vault's kind, claim, state, place, key match, wake, and how spent. Right-click still opens. Higher Tier, more charges.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 12Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Any Copper Block × 4spent when the rune wakes
Takes any of 8 blocks
- Any Copper Block: Copper Block, Exposed Copper, Oxidized Copper, Waxed Copper Block, Waxed Exposed Copper, Waxed Oxidized Copper, Waxed Weathered Copper, Weathered Copper
/runic buildplaces Copper Block. - Amethyst Block × 4spent when the rune wakes
- Any Copper Bulb × 1needs a particular block state · spent when the rune wakes
Takes any of 8 blocks
- Any Copper Bulb: Copper Bulb, Exposed Copper Bulb, Oxidized Copper Bulb, Waxed Copper Bulb, Waxed Exposed Copper Bulb, Waxed Oxidized Copper Bulb, Waxed Weathered Copper Bulb, Weathered Copper Bulb
/runic buildplaces Copper Bulb.
How it works
Vault Diviner binds a trial key that reads vaults before you open them. Left-click with the key, and it whispers about the nearest vault within 48 blocks: its kind, whether it has been claimed, its state, where it stands, whether your key matches it, how it wakes, and how spent it is.
Each reading spends one charge. The reading never opens the vault, and a right-click still uses the key as normal.
Enchantment
The enchantment is called Vault Diviner. Hold a trial key while you wake the rune.
Items that take it: Trial Key and Ominous Trial Key.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/vaultdiviner.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
search-radius | 48 | How far (blocks) the bound key looks for the nearest vault. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 16 | 35 | 81 | 203 | 528 | 1426 | 4278 |
Messages
13 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
no-charges | The Vault Diviner has no charges left. |
nothing | No vault answers nearby. |
reading-title | Vault Diviner: |
reading-kind | Kind: {kind} |
reading-claimed | Claimed: {claimed} |
reading-state | State: {state} |
reading-where | Where: {where} |
reading-key | Key: {key} |
reading-wake | Wake: {wake} |
reading-spent | Spent: {spent} |