Enchantment
The art of binding: blessings laid on tools, weapons, and armor that serve their bearer.
Tools and blessings borne. Enchantment holds 32 runes. Its emblem is the Lapis Lazuli Block: an Athenaeum given that block inscribes a Enchantment Tome.
Runes
| Rune | What it does | Size | Minecraft |
|---|---|---|---|
| Ankheg Armor | Leveled plating on Runic elytra, gold, or chainmail — each level one armor more, and the last level asks netherite. | 5 × 5 | 1.13+ |
| Autogyro | Blesses a Runic elytra at the crafter. Sneak while gliding to hang in a hover; look and keys crawl, jump climbs. Seconds last by Tier; a Diviner sees what remains. Permanence will not take. | 7 × 7 | 1.21.4+ |
| Bogged Quiver | A bow blessing: each shot spends a charge to fly with a Bogged's poison tip. | 5 × 5 | 1.13+ |
| Cold Feet | A boots blessing: the water freezes beneath your steps. | 3 × 3 | 1.13+ |
| Conclusion | Initiation inverted: still water and blue ice. It washes your Initiation away, leaving the path open to walk again. | 7 × 7 | 1.13+ |
| Copper Light Tool | The Light Tool's copper kin — a touch plants copper torches. | 5 × 5 | 1.21.9+ |
| Diver's Helmet | A helmet blessing that carries a pool of breath — each desperate second underwater spends a charge and fills your lungs. | 5 × 5 | 1.13+ |
| Embedder | Binds a tool that swaps blocks in place: a touch sets the item from the hotbar slot beside it into the world where the old block stood. | 5 × 5 | 1.13+ |
| Endurance | An armor blessing: a fifth of all harm slides away. | 5 × 5 | 1.13+ |
| Farmer's Charm | A hoe blessing that plants as it tills. Each block tilled spends a charge; a planting spends one more. | 5 × 5 | 1.13+ |
| Green Thumb | A shovel blessing that coaxes growth: a touch bone-meals the plant, or turns bare dirt to grass. | 3 × 3 | 1.13+ |
| Howlmark | Charges forged wolf armor so your companion growls and glows when a stranger comes near — a sentinel, not a soldier. | 5 × 5 | 1.20.5+ |
| Ice Pick | A pick blessing for the deeps: breaking beside water freezes it to packed ice, one charge per block. | 5 × 5 | 1.13+ |
| Inheritance | Writes a blessing onto the paper in your hand — one rune to a sheet — so the magic may be passed on. | 5 × 5 | 1.13+ |
| Initiation | The rite that opens the way. Fire at the heart of a humble Tier 1 sigil awakens your gift; the magic knows you ever after. | 7 × 7 | 1.13+ |
| Leaf Blower | An axe blessing that fells whole canopies of leaves in one sweep. | 5 × 5 | 1.13+ |
| Light Tool | Blesses a tool to plant torches with a touch, no torch in your pack required. | 5 × 5 | 1.13+ |
| Macuahuitl Blade | A sword blessing of obsidian teeth: the blade bites deeper. | 3 × 3 | 1.13+ |
| Multishot | A bow blessing: one draw looses a fan of arrows. | 5 × 5 | 1.13+ |
| Permanence | The great fixative: the offered magic item keeps to you in death, returns when thrown, never despawns, shrugs off fire — and its spendable magic never runs dry. Ankheg Armor and Dragon Heart levels are left alone. | 11 × 11 | 1.13+ |
| Power Tool | Blesses a pickaxe or shovel to mine in sweeping waves that follow the vein, using the right tool for the block. The first break is free; extras spend a charge. A click of the tool cycles the depth of the cut. | 5 × 5 | 1.13+ |
| Red Light Tool | The Light Tool's red kin — a touch plants redstone torches. | 5 × 5 | 1.13+ |
| Runic Anvil | Wakes a true anvil into a runic forge: gear brought to it is forged into Runic items or mended. Hard use wears even magic. | 5 × 5 | 1.13+ |
| Scribe | Binds charges to paper that can lift a binding from your magic blocks and lay it down again on a fit empty vessel. | 5 × 5, 2 layers | 1.13+ |
| Silkier Touch | Bound to a Nether Star: harvests each kind of block once, whole, as an unplaceable keepsake. Jealous — it abides no other tool magic. | 5 × 5 | 1.13+ |
| Smelter | Blesses a tool to smelt as it breaks — ore comes away as ingot, wood as charcoal. | 5 × 5 | 1.13+ |
| Spider Touch | A leggings blessing: cobwebs do not hold you, and every solid wall is a ladder — walk into it and climb. | 5 × 5 | 1.13+ |
| Torch Bearer | An armor blessing: a light that follows you wherever you walk. | 3 × 3 | 1.13+ |
| Trailblazer | Boots that leave a trail behind you — path, flowers, fire, or soul fire — matching the lattice you forged. Hold Runic boots and wake the potted torchflower; each change spends a charge. Never places underfoot. | 3 × 3, 2 layers | 1.20+ |
| Trim Oath | A smithing-template pad: wake the netherite and it slides between the pillars. An armor trim and trim material in a chest become a lasting skin on armor you wear onto the pad — the offering stays. | 3 × 3, 3 layers | 1.20+ |
| Wardrobe | A wooden dressing cabinet: wake the gold and it slides under the door. Dyes in a chest tint leather armor you wear onto the pad — stack size weights the blend, existing colour is replaced, and dyes stay. | 3 × 3, 3 layers | 1.21.9+ |
| Water Pick | A pick blessing for lava country: breaking beside lava turns sources to obsidian and flows to cobblestone, one charge per block. | 5 × 5 | 1.13+ |