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Bogged Quiver

A bow blessing: each shot spends a charge to fly with a Bogged's poison tip.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

5 × 5, one layer. Drawn flat on the ground, facing any compass direction.

ABCBACTCABCBA
  • Tier block × 1
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 12
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Red Mushroom × 4
    spent when the rune wakes
  • Brown Mushroom × 4
    spent when the rune wakes
  • White Wool × 4
    spent when the rune wakes

How it works​

Bogged Quiver blesses a bow or crossbow with a Bogged's poison tip. Each shot spends one charge, and a creature it hits is poisoned for four seconds, like a hit from a Bogged.

Server owners can change the length of the poison with poison-ticks.

Enchantment​

The enchantment is called Bogged Quiver. Hold a bow or crossbow while you wake the rune.

Items that take it: Bow and Crossbow.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/boggedquiver.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
poison-ticks80

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
818411032687242172

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).