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Cold Feet

A boots blessing: the water freezes beneath your steps.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, one layer. Drawn flat on the ground, facing any compass direction.

ABACBCABA
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Ice × 4
    spent when the rune wakes
  • Redstone Dust × 3
    spent when the rune wakes
  • Packed Ice × 2
    spent when the rune wakes

How it works​

Cold Feet blesses a pair of boots. Water freezes beneath your steps as you walk, so you can stride across lakes and rivers. Each freeze spends a charge.

The pattern has no Tier blocks, so every pair carries the same number of charges.

Enchantment​

The enchantment is called Cold Feet. Hold gold, iron, chainmail, or copper boots while you wake the rune.

Items that take it: Copper Boots, Chainmail Boots, Iron Boots, and Golden Boots.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/coldfeet.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite charges, false = infinite charges
charges64Charges bound onto the boots. The pattern has no Tier blocks.

Messages​

3 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).