Cold Feet
A boots blessing: the water freezes beneath your steps.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
ABACBCABA
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Ice × 4spent when the rune wakes
- Redstone Dust × 3spent when the rune wakes
- Packed Ice × 2spent when the rune wakes
How it works
Cold Feet blesses a pair of boots. Water freezes beneath your steps as you walk, so you can stride across lakes and rivers. Each freeze spends a charge.
The pattern has no Tier blocks, so every pair carries the same number of charges.
Enchantment
The enchantment is called Cold Feet. Hold gold, iron, chainmail, or copper boots while you wake the rune.
Items that take it: Copper Boots, Chainmail Boots, Iron Boots, and Golden Boots.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/coldfeet.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite charges, false = infinite charges |
charges | 64 | Charges bound onto the boots. The pattern has no Tier blocks. |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |