Diver's Helmet
A helmet blessing that carries a pool of breath — each desperate second underwater spends a charge and fills your lungs.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 1Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Water × 16source blocks only · spent when the rune wakes
- Glass × 4spent when the rune wakes
How it works
Diver's Helmet blesses a helmet with a pool of breath. When you are underwater and running out of air, each second spends one charge and fills your lungs again. You can stay below for as long as the charges last.
Higher Tier blocks store far more seconds of breath.
Enchantment
The enchantment is called Diver's Helmet. Hold a gold, iron, chainmail, or copper helmet, or a turtle shell while you wake the rune.
Items that take it: Turtle Helmet, Copper Helmet, Chainmail Helmet, Iron Helmet, and Golden Helmet.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/divershelmet.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 60 | 132 | 304 | 760 | 1976 | 5335 | 16005 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |