Endurance
An armor blessing: a fifth of all harm slides away.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 10Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 6spent when the rune wakes
- Obsidian × 4spent when the rune wakes
- Torch × 4spent when the rune wakes
How it works
Endurance blesses any piece of armor. A fifth of all harm slides away: every hit you take deals 20 percent less damage, and spends one charge.
Server owners can change the reduction with damage-reduction.
Enchantment
The enchantment is called Endurance. Hold an elytra, a turtle shell, or gold, iron, chainmail, or copper armor while you wake the rune.
Items that take it: Elytra, Turtle Helmet, Copper Helmet, Copper Chestplate, Copper Leggings, Copper Boots, Chainmail Helmet, Chainmail Chestplate, Chainmail Leggings, Chainmail Boots, Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots, Golden Helmet, Golden Chestplate, Golden Leggings, and Golden Boots.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/endurance.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
damage-reduction | 0.2 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 64 | 141 | 324 | 810 | 2106 | 5686 | 17058 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |