Ice Pick
A pick blessing for the deeps: breaking beside water freezes it to packed ice, one charge per block.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 4Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 12spent when the rune wakes
- Redstone Torch × 4spent when the rune wakes
- Packed Ice × 1spent when the rune wakes
How it works
Ice Pick blesses a Runic pickaxe or shovel for the deeps. When you break a block beside water, the water freezes into packed ice. Each block changed spends one charge.
Works with
Ice Pick stacks with Power Tool and Water Pick. It cannot share a tool with Containment, which turns liquids to glass.
Enchantment
The enchantment is called Ice Pick. Hold a Runic pickaxe or shovel while you wake the rune.
Items that take it: Wooden Shovel, Wooden Pickaxe, Copper Shovel, Copper Pickaxe, Stone Shovel, Stone Pickaxe, Golden Shovel, Golden Pickaxe, Iron Shovel, Iron Pickaxe, Diamond Shovel, Diamond Pickaxe, Netherite Shovel, and Netherite Pickaxe.
Conflicts with 8 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/icepick.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 64 | 141 | 324 | 810 | 2106 | 5686 | 17058 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |