Multishot
A bow blessing: one draw looses a fan of arrows.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
NWES
ATATAAAATATA
- Tier block × 4Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 13Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 8spent when the rune wakes
How it works
Multishot blesses a bow or crossbow to loose a fan of arrows. Each shot fires two extra arrows beside the first, and spends one charge.
Server owners can change the number of extra arrows with extra-arrows.
Enchantment
The enchantment is called Multishot. Hold a bow or crossbow while you wake the rune.
Items that take it: Bow and Crossbow.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/multishot.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
extra-arrows | 2 | Extra arrows spawned around the original shot. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 16 | 35 | 81 | 203 | 528 | 1426 | 4278 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |