Permanence
The great fixative: the offered magic item keeps to you in death, returns when thrown, never despawns, shrugs off fire — and its spendable magic never runs dry. Ankheg Armor and Dragon Heart levels are left alone.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 70Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Torch × 7spent when the rune wakes
- Netherite Block × 7spent when the rune wakesOn older servers: Diamond Block.
- Redstone Dust × 36spent when the rune wakes
- Dragon Egg × 1stays after use
How it works
Permanence is the great fixative. Crown its sigil with a dragon egg, hold any item that already carries Runic magic, and right-click the egg. The whole sigil burns away except the dragon egg, which survives the ritual.
The bound item then:
- stays with you when you die, returning to you when you respawn,
- flies back to your hand a moment after you throw it,
- never despawns,
- shrugs off fire, lava, and cactus,
- and never runs out of charges: every effect already on it becomes unlimited.
Only the void unmakes it.
Good to know
- Ankheg Armor and Dragon Heart levels stay as they are.
- Silkier Touch, Autogyro, Wraithstep, and Lock Zone items refuse it, and so do hexed and cursed diamonds.
- Permanence makes the effects already on the item unlimited, so bind the effects you want first.
See Charges for more.
Enchantment
The enchantment is called Permanence. Hold a Runic item (tool, designator, Magma Gel, …) while you wake the rune.
Conflicts with 4 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/permanence.yml. Every rune file also carries the shared settings described in Rune files.
Permanence has no settings of its own beyond the shared ones.
Messages
6 messages this rune can show
| Key | Default text |
|---|---|
reject-item | Hold a Runic item — a tool, designator, Magma Gel, or similar. |
conflict | The {other} already bound to this item repels {effect}. |
bound | Permanence binds — spendable Runic effects on this item are now infinite; it will never break, and thrown it returns. Ankheg and Dragon Heart levels stay as they are. |
need-runic | Hold a Runic item — a tool, designator, Magma Gel, or similar. |
returned | The thrown item arcs back to your hand. |
death-follow | Permanence keeps its promise — your gear endures. |