Torch Bearer
An armor blessing: a light that follows you wherever you walk.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 2Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Dust × 4spent when the rune wakes
- Torch × 2spent when the rune wakes
How it works
Torch Bearer blesses any piece of armor with a light that follows you. Wherever you walk, an invisible light fills the space around your head, so caves and night roads stay lit. Each time the light moves to a new spot, it spends one charge.
On servers too old for invisible light blocks, it grants night vision instead.
Enchantment
The enchantment is called Torch Bearer. Hold an elytra, a turtle shell, or gold, iron, chainmail, or copper armor while you wake the rune.
Items that take it: Elytra, Turtle Helmet, Copper Helmet, Copper Chestplate, Copper Leggings, Copper Boots, Chainmail Helmet, Chainmail Chestplate, Chainmail Leggings, Chainmail Boots, Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots, Golden Helmet, Golden Chestplate, Golden Leggings, and Golden Boots.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/torchbearer.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 64 | 141 | 324 | 810 | 2106 | 5686 | 17058 |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |