Evocation
The art of raw force: fire, frost, light, and launch, called up and let loose.
Fire, light, and force. Evocation holds 26 runes. Its emblem is the Magma Block: an Athenaeum given that block inscribes a Evocation Tome.
Runes
| Rune | What it does | Size | Minecraft |
|---|---|---|---|
| Accelerator | A booster pad. Redstone torches on the wool ring aim the launch; without them, straight up you go. The fling holds for five seconds. Land on wool to walk away unharmed. | 5 × 5 | 1.13+ |
| Breeze Step | Binds a wind charge: dash along your look — loft if you aim up — and a gust peels nearby foes. The breeze then carries you (slow fall, knockback shrugged). Higher Tier, more charges and a longer window. | 3 × 3, 2 layers | 1.21+ |
| Chrono Trigger | A dial that commands the sky: day, night, or the hour its dial selects. It asks open sky, a pinch of redstone, and patience between uses. | 3 × 3, 3 layers | 1.13+ |
| Copper Light Bow | The Light Bow's copper kin: arrows plant copper torches. | 3 × 3 | 1.21.9+ |
| Fire Turret | Raises a crystal turret that watches and burns. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends. | 7 × 7 | 1.13+ |
| Flare | Kindles the open ground around it in fire — the heart's Tier sets how thick the flame falls, the corners how far it reaches. | 5 × 5 | 1.13+ |
| Flight Field | A pedestal that grants true flight in a sphere about itself while fueled. A solid Tier block on the ring starts it; the crowning secondary Tier sets its reach. An Aether Chest can feed it after. | 5 × 5, 5 layers | 1.13+ |
| Freezer | A one-time frost wave: water hardens, lava cools, snow settles, and the living are caught in powder snow. Reach grows with Tier. | 5 × 5 | 1.13+ |
| Health Shrine | A gilded soul-fire shrine that mends the living. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after. | 3 × 3, 3 layers | 1.21.9+ |
| Hell Maw | A bow blessing: the arrow strikes with lightning and tears a ragged pit through bedrock to the void. Fire dots the rim and walls. The ground falls through, holds, then knits itself back. | 5 × 5 | 1.13+ |
| Ice Turret | Raises a crystal turret that watches and chills. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends. | 7 × 7 | 1.13+ |
| Levitation Obelisk | A redstone heart on a floating stem. It drinks the four ground Tier blocks slowly; last fuel sets its column. An Aether Chest in the cross or the air gap can feed it after the first raise. | 3 × 3, 4 layers | 1.13+ |
| Light Bow | A bow blessing: arrows plant torches where they land. | 3 × 3 | 1.13+ |
| Mace Wake | A mace blessing: a charged strike spends a charge to smash a small circle around the blow without a fall. The wake is capped; a true drop still owns the heavier smash. | 3 × 3, 2 layers | 1.21+ |
| Prometheus | The fire forges Runic chainmail — one random piece per Tier — and the pattern burns with the bargain. | 5 × 5 | 1.13+ |
| Pyrokinesis | A sword blessing: aim and click to set the first block or creature in your sightline alight for a few heartbeats. | 5 × 5 | 1.13+ |
| Quench | Douses campfires, candles, furnaces, and ordinary fire in a ring beyond the pattern; soul fire stays lit. The heart's Tier sets how surely the flames die, the corners how far it reaches. | 5 × 5 | 1.13+ |
| Red Light Bow | The Light Bow's red kin: arrows plant redstone torches. | 3 × 3 | 1.13+ |
| Siege Bow | A bow blessing of ruin: arrows land like TNT and spend one TNT from your inventory for each blast. | 3 × 3 | 1.13+ |
| Solar Flare | Burns an irregular crater around the rune — scalloped like Hell Maw, with fire on the rim and clinging walls. There is no second thought. | 5 × 5 | 1.13+ |
| Spring | Charges a held string with coiled leaps — a bound forward with every use, charges swelling with Tier. | 3 × 3 | 1.13+ |
| Tempest | Commands the weather with a bare hand: a click calls rain, a sneaking click calls thunder, and a click amid a storm clears the skies. | 3 × 3, 2 layers | 1.13+ |
| Tetherhook | Blesses a forged fishing rod: the hook flies farther and catches a block's face — even a wall — then yanks you to it. It will not take a creature. | 5 × 5 | 1.16+ |
| Thaw | The Freezer's answer: a wave that melts ice to water, wakes obsidian back to lava, and sweeps the snow away. | 5 × 5 | 1.13+ |
| Trumpet Call | A copper-and-iron trumpet of bars around a wool ring. Bind a goat horn: the copper heart calls mobs in, the iron heart drives them out. Higher Tier, more charges and a wider blast. | 5 × 5 | 1.21.9+ |
| Wind Turret | Raises a crystal turret that watches and gusts. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends. | 7 × 7 | 1.21+ |