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Breeze Step

Binds a wind charge: dash along your look — loft if you aim up — and a gust peels nearby foes. The breeze then carries you (slow fall, knockback shrugged). Higher Tier, more charges and a longer window.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 2 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
AATAA
Layer 2 (top)
BBBB
  • Tier block × 1
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 9
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Any Copper Block × 4
    spent when the rune wakes
    Takes any of 8 blocks
    • Any Copper Block: Copper Block, Exposed Copper, Oxidized Copper, Waxed Copper Block, Waxed Exposed Copper, Waxed Oxidized Copper, Waxed Weathered Copper, Weathered Copper
    /runic build places Copper Block.
  • Any Lightning Rod × 4
    needs a particular block state · spent when the rune wakes
    Takes any of 8 blocks
    • Any Lightning Rod: Exposed Lightning Rod, Lightning Rod, Oxidized Lightning Rod, Waxed Exposed Lightning Rod, Waxed Lightning Rod, Waxed Oxidized Lightning Rod, Waxed Weathered Lightning Rod, Weathered Lightning Rod
    /runic build places Lightning Rod.

How it works​

Breeze Step binds a wind charge with a dash of wind. Right-click while holding the bound wind charge:

  1. You dash along your line of sight. Aim upward to loft yourself into the air.
  2. A gust peels nearby foes away from you.
  3. The breeze then carries you for a moment, with slow falling, no fall damage when you land, and knockback shrugged off.

Each dash spends one charge, and the wind charge itself is never thrown. Higher Tier blocks hold more dashes and a longer carry, from under a second at Tier 1 to two seconds at Tier 7.

Enchantment​

The enchantment is called Breeze Step. Hold a wind charge while you wake the rune.

Conflicts with 7 other enchantments

Configuration​

These are the defaults in plugins/Runic/runes/breezestep.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
use-chargestruetrue = finite tier charges, false = infinite charges
dash-strength1.4Look-direction burst strength applied on a dash.
dash-y-min0.2Minimum upward boost on a level or upward look, so the dash still clears the floor.
dash-y-max1.2Maximum upward boost on a dash, so a skyward look lofts without becoming a rocket.
gust-radius3How far the dash gust peels nearby living things, in blocks.
gust-strength0.55How hard the dash gust shoves nearby living things horizontally.
gust-y0.22Upward lift applied to living things caught in the dash gust.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
charges-by-tier
Charges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool.
818411032687242172
duration-ticks-by-tier
How long the breeze carries you after a dash (slow fall and knockback shrug), in game ticks, per pattern Tier.
16202428323640

Messages​

4 messages this rune can show
KeyDefault text
reject-itemThe rune stirs, but rejects your hand. Hold {hint}.
conflictThe {other} already bound to this item repels {effect}.
bound{effect} binds to your {item} ({charges}).
no-chargesThe Breeze Step has no charges left.