Breeze Step
Binds a wind charge: dash along your look — loft if you aim up — and a gust peels nearby foes. The breeze then carries you (slow fall, knockback shrugged). Higher Tier, more charges and a longer window.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 1Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 9Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Any Copper Block × 4spent when the rune wakes
Takes any of 8 blocks
- Any Copper Block: Copper Block, Exposed Copper, Oxidized Copper, Waxed Copper Block, Waxed Exposed Copper, Waxed Oxidized Copper, Waxed Weathered Copper, Weathered Copper
/runic buildplaces Copper Block. - Any Lightning Rod × 4needs a particular block state · spent when the rune wakes
Takes any of 8 blocks
- Any Lightning Rod: Exposed Lightning Rod, Lightning Rod, Oxidized Lightning Rod, Waxed Exposed Lightning Rod, Waxed Lightning Rod, Waxed Oxidized Lightning Rod, Waxed Weathered Lightning Rod, Weathered Lightning Rod
/runic buildplaces Lightning Rod.
How it works
Breeze Step binds a wind charge with a dash of wind. Right-click while holding the bound wind charge:
- You dash along your line of sight. Aim upward to loft yourself into the air.
- A gust peels nearby foes away from you.
- The breeze then carries you for a moment, with slow falling, no fall damage when you land, and knockback shrugged off.
Each dash spends one charge, and the wind charge itself is never thrown. Higher Tier blocks hold more dashes and a longer carry, from under a second at Tier 1 to two seconds at Tier 7.
Enchantment
The enchantment is called Breeze Step. Hold a wind charge while you wake the rune.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/breezestep.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite tier charges, false = infinite charges |
dash-strength | 1.4 | Look-direction burst strength applied on a dash. |
dash-y-min | 0.2 | Minimum upward boost on a level or upward look, so the dash still clears the floor. |
dash-y-max | 1.2 | Maximum upward boost on a dash, so a skyward look lofts without becoming a rocket. |
gust-radius | 3 | How far the dash gust peels nearby living things, in blocks. |
gust-strength | 0.55 | How hard the dash gust shoves nearby living things horizontally. |
gust-y | 0.22 | Upward lift applied to living things caught in the dash gust. |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
charges-by-tierCharges granted per pattern Tier (1 = Tier 1 … 7 = Tier 7). Edit this table to override the baked default pool. | 8 | 18 | 41 | 103 | 268 | 724 | 2172 |
duration-ticks-by-tierHow long the breeze carries you after a dash (slow fall and knockback shrug), in game ticks, per pattern Tier. | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
Messages
4 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |
no-charges | The Breeze Step has no charges left. |