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Fire Turret

Raises a crystal turret that watches and burns. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

7 × 7, one layer. Drawn flat on the ground, facing any compass direction.

ABBTBBABCTCBBDTDBTTTETTTBDTDBBCTCBABBTBBA
  • Tier block × 12
    Every T is the same block, and that block’s Tier sets the rune’s strength.
  • Air or a Tier 0 block × 8
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.
  • Spent
    Cells with a corner mark are used up when the rune wakes.

Keys

  • Redstone Torch × 4
    spent when the rune wakes
  • Redstone Dust × 16
    spent when the rune wakes
  • TNT × 4
    spent when the rune wakes
  • Magma Block × 4
    spent when the rune wakes
  • Any of 4 blocks × 1
    Tier 1 or higher; a Tier 0 block reads as empty · stays after use
    Takes Diamond Block, Emerald Block, Gold Block, Iron Block.
    /runic build places Diamond Block.

How it works​

The Fire Turret is a sentry crystal that hurls blaze fireballs at intruders. Hold an end crystal and right-click the key at the centre. The scaffold burns away, and the crystal settles on the key and begins its watch.

The key's material names the quarry:

KeyTargets
Iron blockHostile mobs
Gold blockNeutral mobs
Diamond blockPlayers
Emerald blockFriendly mobs

The turret needs a clear line of sight to its target. Higher Tier blocks reach farther and lock on faster, from 20 blocks at Tier 1 to 50 at Tier 7.

Shielding and exemptions​

Only the owner can change a turret:

  • Diamond key. Right-click the turret with a player head to shield that player from it. Click again with the same head to lift the shield.
  • Iron, gold, or emerald key. Right-click it with an Ovicaptor egg of a mob type the key targets to exempt that type. Click again to target it again.

The turret never targets its owner, or players in Creative or Spectator mode.

Dismantling​

Break the key with a pickaxe to dismantle your turret quietly. The Fire Turret falls silent — its crystal is gone. Destroying the crystal also ends the turret, and the crystal explodes as end crystals do.

The Ice Turret and Wind Turret work the same way.

Configuration​

These are the defaults in plugins/Runic/runes/fireturret.yml. Every rune file also carries the shared settings described in Rune files.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
ranges-by-tier
Per-tier table (1 = lowest …).
20253035404550
lock-delays-by-tier
Per-tier table (1 = lowest …).
40363228242016
standdown-delays-by-tier
Per-tier table (1 = lowest …).
36322824201612

Messages​

18 messages this rune can show
KeyDefault text
need-crystalHold an end crystal to awaken the Fire Turret.
already-boundThis Fire Turret is already awake.
need-spaceClear the block above the key so the crystal can settle.
limitThe server's Fire Turret safety limit has been reached.
failedThe Fire Turret fails to awaken.
boundThe Fire Turret awakens (Tier {tier}) — hunting {mode}.
need-headThat head carries no player identity.
whitelisted{name} is shielded from this Fire Turret.
unwhitelisted{name} is no longer shielded from this Fire Turret.
need-ovicaptorUse an Ovicaptor egg to exempt a mob type from this Fire Turret.
wrong-eggThat Ovicaptor egg is not a {mode} type for this key.
exempt{mob} is exempt from this Fire Turret.
unexempt{mob} may be targeted again.
need-pickaxeOnly a pickaxe can dismantle your Fire Turret.
dismantledThe Fire Turret falls silent — its crystal is gone.
configure-failedThe Fire Turret's settings were not changed; your item was preserved.
configure-uncertainThe Fire Turret's setting could not be verified; no unsafe item refund was made.
recovery-pendingThis Fire Turret has a pending recovery record; an administrator should inspect it.