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Health Shrine

A gilded soul-fire shrine that mends the living. A solid Tier on an edge starts it; light to wake. Break the pattern or douse the fire to end it. Last fuel sets its reach. An Aether Chest can feed it after.

Pattern​

Hover a tile to name it. Reading pattern diagrams explains the symbols.

3 × 3, 3 layers high. Drawn flat on the ground, facing any compass direction.

Layer 1 (bottom)
A?A?B?A?A
Layer 2
CDCDEDCC
Layer 3 (top)
FGFGGFGF
  • Optional cell × 4
    Leave it empty or place a block here; the rune wakes either way.
  • Air or a Tier 0 block × 2
    Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
  • Activation block
    The glowing cell is the one to click.

Keys

  • Gilded Blackstone × 4
    stays after use
  • Gold Block × 1
    stays after use
  • Red Nether Brick Wall × 4
    needs a particular block state · stays after use
  • Any Copper Bars × 3
    needs a particular block state · stays after use
    Takes any of 8 blocks
    • Any Copper Bars: Copper Bars, Exposed Copper Bars, Oxidized Copper Bars, Waxed Copper Bars, Waxed Exposed Copper Bars, Waxed Oxidized Copper Bars, Waxed Weathered Copper Bars, Weathered Copper Bars
    /runic build places Waxed Copper Bars.
  • Soul Campfire × 1
    needs a particular block state · stays after use
  • Red Nether Brick Slab × 4
    needs a particular block state · stays after use
  • Red Nether Brick Stairs × 4
    needs a particular block state · stays after use

How it works​

The Health Shrine is a gilded soul-fire shrine that heals every living creature near it, half a heart at a time, twice a second.

  1. Build the shrine around its soul campfire, with the bars, stairs, slabs, and walls facing as the pattern shows.
  2. Set a Tier block on one of the four bottom edges as fuel. An Aether Chest cannot start it.
  3. Light the soul campfire with flint and steel, or right-click a campfire that is already lit. The Health Shrine awakens — healing within 8 blocks (450s).

Fuel and reach​

Each fuel block lasts two and a half minutes per Tier. The last fuel's Tier sets the reach, from 4 blocks at Tier 1 to 16 at Tier 7. When time runs low, the shrine draws a Qixsilver Reservoir in your Domain, then an Aether Chest on an edge, then the next Tier block, clockwise from north.

Pausing​

  • Use flint and steel on the lit campfire to douse it. Healing, time, and fuel all pause until you light it again.
  • Waterlogging the campfire pauses the shrine the same way.

Breaking any block of the pattern destroys the shrine. The Health Shrine crumbles — its healing fades.

Good to know​

The shrine heals every living creature in reach, monsters included.

Configuration​

These are the defaults in plugins/Runic/runes/healthshrine.yml. Every rune file also carries the shared settings described in Rune files.

SettingDefaultWhat it does
ticks-per-tier3000Game ticks of healing per consumed Tier (duration = this × Tier).
pulse-ticks10Game ticks between heal pulses (20 ticks = 1 second).
heal-amount1Health restored to each creature on a pulse.

Settings by Tier​

SettingTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7
radii-by-tier
Heal radius in blocks per last-consumed fuel Tier.
46810121416

Messages​

12 messages this rune can show
KeyDefault text
need-inkPlace a Tier block on an edge to raise the Health Shrine. An Aether Chest will not start it.
raisedThe Health Shrine awakens — healing within {radius} blocks ({seconds}s).
resumedThe Health Shrine resumes — healing within {radius} blocks ({seconds}s remaining).
pausedThe Health Shrine stills — healing, time, and fuel pause.
rechargedThe Health Shrine drinks the offering (+{added}s, radius {radius}).
chest-rechargedThe Aether Chest feeds the Health Shrine (+{added}s, radius {radius}).
brokenThe Health Shrine crumbles — its healing fades.
wrong-facingThe bars, stairs, slabs, and walls must face as the Health Shrine demands.
overlapAnother Health Shrine already claims part of this pattern.
bind-failedThe Health Shrine could not take root here.
persistence-failedThe Health Shrine could not be updated safely.
waterloggedThe Health Shrine will not heal while its soul campfire is waterlogged.