Hell Maw
A bow blessing: the arrow strikes with lightning and tears a ragged pit through bedrock to the void. Fire dots the rim and walls. The ground falls through, holds, then knits itself back.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Air or a Tier 0 block × 12Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Obsidian × 8spent when the rune wakes
- Lava × 4source blocks only · spent when the rune wakes
- Gold Block × 1spent when the rune wakes
How it works
Hell Maw blesses a bow or crossbow with a terrible arrow. Where it lands, lightning strikes, and the ground falls away into a ragged pit that tunnels down through bedrock to the void. Fire dots the rim and clings to the walls.
The pit holds open for ten seconds. Then the ground knits itself back together, layer by layer, until no trace remains.
The pattern has no Tier blocks, so every bow carries four shots.
Good to know
- Anything that falls to the bottom of the pit is lost to the void, whether it is a creature, a player, or a dropped item.
- Creatures still in the pit as it closes ride the ground back up.
Enchantment
The enchantment is called Hell Maw. Hold a bow or crossbow while you wake the rune.
Items that take it: Bow and Crossbow.
Conflicts with 7 other enchantments
Configuration
These are the defaults in plugins/Runic/runes/hellmaw.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
use-charges | true | true = finite charges, false = infinite charges |
charges | 4 | Charges bound onto the bow. The pattern has no Tier blocks. |
hell-maw-duration-ticks | 200 | How long the open pit holds before it knits back, in game ticks. |
hell-maw-dig-ticks | 100 | How long the collapse animation lasts, in game ticks. |
hell-maw-recover-ticks | 100 | How long the restore animation lasts, in game ticks. |
pit-radius | 4 | Typical horizontal pit radius (band walls jitter around this). |
inner-radius | 2 | Inner disc that stays open at every depth. |
max-column-radius | 6 | Farthest a horizontal wall-bite may reach from the impact column. |
Messages
3 messages this rune can show
| Key | Default text |
|---|---|
reject-item | The rune stirs, but rejects your hand. Hold {hint}. |
conflict | The {other} already bound to this item repels {effect}. |
bound | {effect} binds to your {item} ({charges}). |