Ice Turret
Raises a crystal turret that watches and chills. Its key names the quarry: iron for monsters, gold for the wild, diamond for players, emerald for friends.
Pattern
Hover a tile to name it. Reading pattern diagrams explains the symbols.
- Tier block × 12Every T is the same block, and that block’s Tier sets the rune’s strength.
- Air or a Tier 0 block × 8Leave these as air, or fill them with Tier 0 blocks such as dirt or stone.
- Activation blockThe glowing cell is the one to click.
- SpentCells with a corner mark are used up when the rune wakes.
Keys
- Redstone Torch × 4spent when the rune wakes
- Redstone Dust × 16spent when the rune wakes
- TNT × 4spent when the rune wakes
- Packed Ice × 4spent when the rune wakes
- Any of 4 blocks × 1Tier 1 or higher; a Tier 0 block reads as empty · stays after useTakes Diamond Block, Emerald Block, Gold Block, Iron Block.
/runic buildplaces Diamond Block.
How it works
The Ice Turret is the Fire Turret's cold twin, built with packed ice in place of magma. It fires flat, fast snowballs, and anything they hit is slowed by Slowness II for three seconds.
Hold an end crystal and right-click the key to raise it. The key names the quarry:
| Key | Targets |
|---|---|
| Iron block | Hostile mobs |
| Gold block | Neutral mobs |
| Diamond block | Players |
| Emerald block | Friendly mobs |
Shielding players with a head, exempting mobs with an Ovicaptor egg, and dismantling with a pickaxe all work as they do on the Fire Turret.
Configuration
These are the defaults in plugins/Runic/runes/iceturret.yml. Every rune file also carries the shared settings described in Rune files.
| Setting | Default | What it does |
|---|---|---|
slowness-amplifier | 1 | Slowness applied when an Ice Turret snowball hits a living target. |
slowness-ticks | 60 |
Settings by Tier
| Setting | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 |
|---|---|---|---|---|---|---|---|
ranges-by-tierPer-tier table (1 = lowest …). | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
lock-delays-by-tierPer-tier table (1 = lowest …). | 40 | 36 | 32 | 28 | 24 | 20 | 16 |
standdown-delays-by-tierPer-tier table (1 = lowest …). | 36 | 32 | 28 | 24 | 20 | 16 | 12 |
Messages
18 messages this rune can show
| Key | Default text |
|---|---|
need-crystal | Hold an end crystal to awaken the Ice Turret. |
already-bound | This Ice Turret is already awake. |
need-space | Clear the block above the key so the crystal can settle. |
limit | The server's Ice Turret safety limit has been reached. |
failed | The Ice Turret fails to awaken. |
bound | The Ice Turret awakens (Tier {tier}) — hunting {mode}. |
need-head | That head carries no player identity. |
whitelisted | {name} is shielded from this Ice Turret. |
unwhitelisted | {name} is no longer shielded from this Ice Turret. |
need-ovicaptor | Use an Ovicaptor egg to exempt a mob type from this Ice Turret. |
wrong-egg | That Ovicaptor egg is not a {mode} type for this key. |
exempt | {mob} is exempt from this Ice Turret. |
unexempt | {mob} may be targeted again. |
need-pickaxe | Only a pickaxe can dismantle your Ice Turret. |
dismantled | The Ice Turret falls silent — its crystal is gone. |
configure-failed | The Ice Turret's settings were not changed; your item was preserved. |
configure-uncertain | The Ice Turret's setting could not be verified; no unsafe item refund was made. |
recovery-pending | This Ice Turret has a pending recovery record; an administrator should inspect it. |